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GameOptions.java
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1047 lines (908 loc) · 33.6 KB
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/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.google.common.base.Enums;
import org.destinationsol.menu.Resolution;
import org.destinationsol.menu.ResolutionProvider;
import org.terasology.gestalt.module.sandbox.API;
import static java.util.Arrays.asList;
@API
public class GameOptions {
public enum ControlType {
KEYBOARD("Keyboard"),
MIXED("KB + Mouse"),
MOUSE("Mouse"),
CONTROLLER("Controller");
private String humanName; // String used in the options menu.
ControlType(String humanName) {
this.humanName = humanName;
}
public String getHumanName() {
return this.humanName;
}
public ControlType nextType(boolean isMobile) {
switch (this) {
case MIXED:
return CONTROLLER;
case CONTROLLER:
case MOUSE:
return KEYBOARD;
case KEYBOARD:
default:
return isMobile ? MOUSE : MIXED;
}
}
}
public enum Volume {
OFF("Off", 0f),
LOW("Low", 0.25f),
MEDIUM("Medium", 0.5f),
HIGH("High", 0.75f),
MAX("Max", 1f);
private final String name;
private final float volume;
Volume(String name, float volume) {
this.name = name;
this.volume = volume;
}
public String getName() {
return name;
}
public float getVolume() {
return volume;
}
public Volume advance() {
switch (this) {
case OFF:
return LOW;
case LOW:
return MEDIUM;
case MEDIUM:
return HIGH;
case HIGH:
return MAX;
case MAX:
return OFF;
}
return MAX;
}
}
public static final String FILE_NAME = "settings.ini";
public static final String DEFAULT_MOUSE_UP = "W";
public static final String DEFAULT_MOUSE_DOWN = "S";
public static final String DEFAULT_UP = "Up";
public static final String DEFAULT_DOWN = "Down";
public static final String DEFAULT_LEFT = "Left";
public static final String DEFAULT_RIGHT = "Right";
public static final String DEFAULT_SHOOT = "Space";
public static final String DEFAULT_SHOOT2 = "L-Ctrl";
public static final String DEFAULT_ABILITY = "L-Shift";
public static final String DEFAULT_ESCAPE = "Escape";
public static final String DEFAULT_MAP = "Tab";
public static final String DEFAULT_INVENTORY = "I";
public static final String DEFAULT_TALK = "T";
public static final String DEFAULT_PAUSE = "P";
public static final String DEFAULT_DROP = "D";
public static final String DEFAULT_SELL = "S";
public static final String DEFAULT_BUY = "B";
public static final String DEFAULT_CHANGE_SHIP = "C";
public static final String DEFAULT_HIRE_SHIP = "H";
public static final String DEFAULT_MERCENARY_INTERACTION = "M";
public static final String DEFAULT_FREE_CAMERA_MOVEMENT = "V";
public static final String DEFAULT_ZOOM_IN = "Page Up";
public static final String DEFAULT_ZOOM_OUT = "Page Down";
public static final int DEFAULT_AXIS_SHOOT = 1;
public static final int DEFAULT_AXIS_SHOOT2 = 0;
public static final int DEFAULT_AXIS_ABILITY = -1;
public static final int DEFAULT_AXIS_LEFT_RIGHT = 2;
public static final boolean DEFAULT_AXIS_LEFT_RIGHT_INVERTED = false;
public static final int DEFAULT_AXIS_UP_DOWN = 5;
public static final boolean DEFAULT_AXIS_UP_DOWN_INVERTED = false;
public static final int DEFAULT_BUTTON_SHOOT = -1;
public static final int DEFAULT_BUTTON_SHOOT2 = -1;
public static final int DEFAULT_BUTTON_ABILITY = 14;
public static final int DEFAULT_BUTTON_UP = -1;
public static final int DEFAULT_BUTTON_DOWN = -1;
public static final int DEFAULT_BUTTON_LEFT = -1;
public static final int DEFAULT_BUTTON_RIGHT = -1;
public static final int DEFAULT_MAP_SCROLL_SPEED = 10;
public static final int DEFAULT_MOBILE_MAP_SCROLL_SPEED = 5;
private static final float DEFAULT_NUI_UI_SCALE = 1.0f;
public int x;
public int y;
public boolean fullscreen;
public ControlType controlType;
public Volume sfxVolume;
public Volume musicVolume;
public boolean canSellEquippedItems;
private String keyUpMouseName;
private String keyDownMouseName;
private String keyUpName;
private String keyDownName;
private String keyLeftName;
private String keyRightName;
private String keyShootName;
private String keyShoot2Name;
private String keyAbilityName;
private String keyEscapeName;
private String keyMapName;
private String keyInventoryName;
private String keyTalkName;
private String keyPauseName;
private String keyDropName;
private String keySellMenuName;
private String keyBuyMenuName;
private String keyChangeShipMenuName;
private String keyHireShipMenuName;
private String keyMercenaryInteractionName;
private String keyFreeCameraMovementName;
private String keyZoomInName;
private String keyZoomOutName;
private int controllerAxisShoot;
private int controllerAxisShoot2;
private int controllerAxisAbility;
private int controllerAxisLeftRight;
private boolean isControllerAxisLeftRightInverted;
private int controllerAxisUpDown;
private boolean isControllerAxisUpDownInverted;
private int controllerButtonShoot;
private int controllerButtonShoot2;
private int controllerButtonAbility;
private int controllerButtonLeft;
private int controllerButtonRight;
private int controllerButtonUp;
private int controllerButtonDown;
private int mapScrollSpeed;
public float nuiUiScale;
private ResolutionProvider resolutionProvider;
public GameOptions(boolean mobile, SolFileReader solFileReader) {
IniReader reader = new IniReader(FILE_NAME, solFileReader);
x = reader.getInt("x", 1366);
y = reader.getInt("y", 768);
fullscreen = reader.getBoolean("fullscreen", false);
controlType = mobile ? ControlType.KEYBOARD : Enums.getIfPresent(ControlType.class, reader.getString("controlType", "MIXED")).or(ControlType.MIXED);
sfxVolume = Enums.getIfPresent(Volume.class, reader.getString("sfxVolume", "MAX")).or(Volume.MAX);
musicVolume = Enums.getIfPresent(Volume.class, reader.getString("musicVolume", "MAX")).or(Volume.MAX);
keyUpMouseName = reader.getString("keyUpMouse", DEFAULT_MOUSE_UP);
keyDownMouseName = reader.getString("keyDownMouse", DEFAULT_MOUSE_DOWN);
keyUpName = reader.getString("keyUp", DEFAULT_UP);
keyDownName = reader.getString("keyDown", DEFAULT_DOWN);
keyLeftName = reader.getString("keyLeft", DEFAULT_LEFT);
keyRightName = reader.getString("keyRight", DEFAULT_RIGHT);
keyShootName = reader.getString("keyShoot", DEFAULT_SHOOT);
keyShoot2Name = reader.getString("keyShoot2", DEFAULT_SHOOT2);
keyAbilityName = reader.getString("keyAbility", DEFAULT_ABILITY);
keyEscapeName = reader.getString("keyEscape", DEFAULT_ESCAPE);
keyMapName = reader.getString("keyMap", DEFAULT_MAP);
keyInventoryName = reader.getString("keyInventory", DEFAULT_INVENTORY);
keyTalkName = reader.getString("keyTalk", DEFAULT_TALK);
keyPauseName = reader.getString("keyPause", DEFAULT_PAUSE);
keyDropName = reader.getString("keyDrop", DEFAULT_DROP);
keySellMenuName = reader.getString("keySellMenu", DEFAULT_SELL);
keyBuyMenuName = reader.getString("keyBuyMenu", DEFAULT_BUY);
keyChangeShipMenuName = reader.getString("keyChangeShipMenu", DEFAULT_CHANGE_SHIP);
keyHireShipMenuName = reader.getString("keyHireShipMenu", DEFAULT_HIRE_SHIP);
keyMercenaryInteractionName = reader.getString("keyMercenaryInteraction", DEFAULT_MERCENARY_INTERACTION);
keyFreeCameraMovementName = reader.getString("keyFreeCameraMovement", DEFAULT_FREE_CAMERA_MOVEMENT);
keyZoomInName = reader.getString("keyZoomIn", DEFAULT_ZOOM_IN);
keyZoomOutName = reader.getString("keyZoomOut", DEFAULT_ZOOM_OUT);
controllerAxisShoot = reader.getInt("controllerAxisShoot", DEFAULT_AXIS_SHOOT);
controllerAxisShoot2 = reader.getInt("controllerAxisShoot2", DEFAULT_AXIS_SHOOT2);
controllerAxisAbility = reader.getInt("controllerAxisAbility", DEFAULT_AXIS_ABILITY);
controllerAxisLeftRight = reader.getInt("controllerAxisLeftRight", DEFAULT_AXIS_LEFT_RIGHT);
isControllerAxisLeftRightInverted = reader.getBoolean("isControllerAxisLeftRightInverted", DEFAULT_AXIS_LEFT_RIGHT_INVERTED);
controllerAxisUpDown = reader.getInt("controllerAxisUpDown", DEFAULT_AXIS_UP_DOWN);
isControllerAxisUpDownInverted = reader.getBoolean("isControllerAxisUpDownInverted", DEFAULT_AXIS_UP_DOWN_INVERTED);
controllerButtonShoot = reader.getInt("controllerButtonShoot", DEFAULT_BUTTON_SHOOT);
controllerButtonShoot2 = reader.getInt("controllerButtonShoot2", DEFAULT_BUTTON_SHOOT2);
controllerButtonAbility = reader.getInt("controllerButtonAbility", DEFAULT_BUTTON_ABILITY);
controllerButtonLeft = reader.getInt("controllerButtonLeft", DEFAULT_BUTTON_LEFT);
controllerButtonRight = reader.getInt("controllerButtonRight", DEFAULT_BUTTON_RIGHT);
controllerButtonUp = reader.getInt("controllerButtonUp", DEFAULT_BUTTON_UP);
controllerButtonDown = reader.getInt("controllerButtonDown", DEFAULT_BUTTON_DOWN);
canSellEquippedItems = reader.getBoolean("canSellEquippedItems", false);
mapScrollSpeed = reader.getInt("mapScrollSpeed", mobile ? DEFAULT_MOBILE_MAP_SCROLL_SPEED : DEFAULT_MAP_SCROLL_SPEED);
nuiUiScale = reader.getFloat("nuiUiScale", DEFAULT_NUI_UI_SCALE);
}
public void advanceResolution() {
//lazy initialize provider because graphics is not available at the constructor
if (resolutionProvider == null) {
resolutionProvider = new ResolutionProvider(asList(Gdx.graphics.getDisplayModes()));
}
Resolution nextResolution = resolutionProvider.increase();
x = nextResolution.getWidth();
y = nextResolution.getHeight();
save();
}
public void advanceControlType(boolean mobile) {
controlType = controlType.nextType(mobile);
save();
}
public void advanceFullscreen() {
fullscreen = !fullscreen;
save();
}
public void advanceSoundVolMul() {
sfxVolume = sfxVolume.advance();
save();
}
public void advanceMusicVolMul() {
musicVolume = musicVolume.advance();
save();
}
public void advanceMapScrollSpeed() {
mapScrollSpeed++;
if (mapScrollSpeed > 15) {
mapScrollSpeed = 1;
}
save();
}
public void advanceNuiUiScale() {
nuiUiScale += 0.25f;
if (nuiUiScale > 2.0f) {
nuiUiScale = 0.25f;
}
save();
}
/**
* Save the configuration settings to file.
*/
public void save() {
IniReader.write(FILE_NAME, "x", x, "y", y, "fullscreen", fullscreen, "controlType", controlType,
"sfxVolume", sfxVolume, "musicVolume", musicVolume, "canSellEquippedItems", canSellEquippedItems,
"keyUpMouse", getKeyUpMouseName(), "keyDownMouse", getKeyDownMouseName(), "keyUp", getKeyUpName(), "keyDown", keyDownName,
"keyLeft", keyLeftName, "keyRight", keyRightName, "keyShoot", keyShootName, "keyShoot2", getKeyShoot2Name(),
"keyAbility", getKeyAbilityName(), "keyEscape", getKeyEscapeName(), "keyMap", keyMapName, "keyInventory", keyInventoryName,
"keyTalk", getKeyTalkName(), "keyPause", getKeyPauseName(), "keyDrop", getKeyDropName(), "keySellMenu", getKeySellMenuName(),
"keyBuyMenu", getKeyBuyMenuName(), "keyChangeShipMenu", getKeyChangeShipMenuName(), "keyHireShipMenu", getKeyHireShipMenuName(),
"keyZoomIn", getKeyZoomInName(), "keyZoomOut", getKeyZoomOutName(),
"controllerAxisShoot", getControllerAxisShoot(), "controllerAxisShoot2", getControllerAxisShoot2(),
"controllerAxisAbility", getControllerAxisAbility(), "controllerAxisLeftRight", getControllerAxisLeftRight(),
"isControllerAxisLeftRightInverted", isControllerAxisLeftRightInverted(), "controllerAxisUpDown", getControllerAxisUpDown(),
"isControllerAxisUpDownInverted", isControllerAxisUpDownInverted(), "controllerButtonShoot", getControllerButtonShoot(),
"controllerButtonShoot2", getControllerButtonShoot2(), "controllerButtonAbility", getControllerButtonAbility(),
"controllerButtonLeft", getControllerButtonLeft(), "controllerButtonRight", getControllerButtonRight(),
"controllerButtonUp", getControllerButtonUp(), "controllerButtonDown", getControllerButtonDown(),
"mapScrollSpeed", getMapScrollSpeed(), "nuiUiScale", getNuiUiScale());
}
/**
* Get the defined key for up when the input controlType is set to CONTROL_MIXED. This includes navigating down in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyUpMouse() {
return Input.Keys.valueOf(getKeyUpMouseName());
}
/**
* Get the defined key for down when the input controlType is set to CONTROL_MIXED.
* This includes activating the ship's thrusters and navigating up in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyDownMouse() {
return Input.Keys.valueOf(getKeyDownMouseName());
}
/**
* Get the readable name of the defined key for up when the input controlType is set to CONTROL_MIXED.
* This includes navigating down in menus.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyUpMouseName() {
return keyUpMouseName;
}
public void setKeyUpMouseName(String keyUpMouseName) {
this.keyUpMouseName = keyUpMouseName;
}
/**
* Get the readable name of the defined key for down when the input controlType is set to CONTROL_MIXED.
* This includes navigating down in menus.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyDownMouseName() {
return keyDownMouseName;
}
public void setKeyDownMouseName(String keyDownMouseName) {
this.keyDownMouseName = keyDownMouseName;
}
/**
* Get the defined key for up. This includes activating the ship's thrusters and navigating up in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyUp() {
return Input.Keys.valueOf(getKeyUpName());
}
/**
* Get the readable name of the defined key for up.
* This includes activating the ship's thrusters and navigating up in menus.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyUpName() {
return keyUpName;
}
public void setKeyUpName(String keyUpName) {
this.keyUpName = keyUpName;
}
/**
* Get the defined key for down. This includes navigating down in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyDown() {
return Input.Keys.valueOf(keyDownName);
}
/**
* Get the readable name of the defined key for down.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyDownName() {
return keyDownName;
}
public void setKeyDownName(String keyDownName) {
this.keyDownName = keyDownName;
}
/**
* Get the defined key for left. This includes rotating the ship left and navigating left in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyLeft() {
return Input.Keys.valueOf(keyLeftName);
}
/**
* Get the readable name of the defined key for left.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyLeftName() {
return keyLeftName;
}
public void setKeyLeftName(String keyLeftName) {
this.keyLeftName = keyLeftName;
}
/**
* Get the defined key for right. This includes rotating the ship right and navigating right in menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyRight() {
return Input.Keys.valueOf(keyRightName);
}
/**
* Get the readable name of the defined key for right.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyRightName() {
return keyRightName;
}
public void setKeyRightName(String keyRightName) {
this.keyRightName = keyRightName;
}
/**
* Get the defined key for shooting the primary weapon.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyShoot() {
return Input.Keys.valueOf(keyShootName);
}
/**
* Get the readable name of the defined key for shooting the primary weapon.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyShootName() {
return keyShootName;
}
public void setKeyShootName(String keyShootName) {
this.keyShootName = keyShootName;
}
/**
* Get the defined key for shooting the secondary weapon.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyShoot2() {
return Input.Keys.valueOf(getKeyShoot2Name());
}
/**
* Get the readable name of the defined key for shooting the secondary weapon.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyShoot2Name() {
return keyShoot2Name;
}
public void setKeyShoot2Name(String keyShoot2Name) {
this.keyShoot2Name = keyShoot2Name;
}
/**
* Get the defined key for equipping and unequipping the primary weapon.
* This is currently set to the same key as keyShootName
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyEquip() {
return Input.Keys.valueOf(keyShootName);
}
/**
* Get the defined key for equipping and unequipping the primary weapon.
* This is currently set to the same key as keyShootName
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyEquipName() {
return getKeyShootName();
}
/**
* Get the defined key for equipping and unequipping the secondary weapon.
* This is currently set to the same key as keyShoot2Name
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyEquip2() {
return Input.Keys.valueOf(getKeyShoot2Name());
}
/**
* Get the defined key for activating the ship's special ability.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyAbility() {
return Input.Keys.valueOf(getKeyAbilityName());
}
/**
* Get the readable name of the defined key for activating the ship's special ability.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyAbilityName() {
return keyAbilityName;
}
public void setKeyAbilityName(String keyAbilityName) {
this.keyAbilityName = keyAbilityName;
}
/**
* Get the defined key for escape. This includes bringing up the in-game menu and exiting in-game menus.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyEscape() {
return Input.Keys.valueOf(getKeyEscapeName());
}
/**
* Get the readable name of the defined key for escape.
* This includes bringing up the in-game menu and exiting in-game menus.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyEscapeName() {
return keyEscapeName;
}
public void setKeyEscapeName(String keyEscapeName) {
this.keyEscapeName = keyEscapeName;
}
/**
* Get the defined key for activating the menu.
* This is currently set to the same key as KeyEscape
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyMenu() {
return getKeyEscape();
}
/**
* Get the defined key for closing the menu.
* This is currently set to the same key as KeyEscape
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyClose() {
return getKeyEscape();
}
/**
* Get the readable name of the defined key for closing the menu
* This is currently set to the same key as KeyEscape
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyCloseName() {
return getKeyEscapeName();
}
/**
* Get the defined key for buying items.
* This is currently set to the same key as KeyShoot
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyBuyItem() {
return getKeyShoot();
}
/**
* Get the defined key for buying items.
* This is currently set to the same key as KeyShoot
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyBuyItemName() {
return getKeyShootName();
}
/**
* Get the defined key for selling items.
* This is currently set to the same key as KeyShoot
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeySellItem() {
return getKeyShoot();
}
/**
* Get the defined key for hiring ships.
* This is currently set to the same key as KeyShoot
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyHireShip() {
return getKeyShoot();
}
/**
* Get the defined key for changing ships.
* This is currently set to the same key as KeyShoot
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyChangeShip() {
return getKeyShoot();
}
/**
* Get the defined key for zooming in on the map.
* This is currently set to Page Up
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyZoomIn() {
return Input.Keys.valueOf(keyZoomInName);
}
/**
* Get the readable name of the defined key for zooming in on the map.
* This is currently set to Page Up
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyZoomInName() {
return keyZoomInName;
}
/**
* Get the defined key for zooming out on the map.
* This is currently set to Page Down
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyZoomOut() {
return Input.Keys.valueOf(keyZoomOutName);
}
/**
* Get the readable name of the defined key for zooming out on the map.
* This is currently set to Page Down
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyZoomOutName() {
return keyZoomOutName;
}
/**
* Get the defined key for opening and closing the map.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyMap() {
return Input.Keys.valueOf(keyMapName);
}
/**
* Get the readable name of the defined key for opening and closing the map.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyMapName() {
return keyMapName;
}
public void setKeyMapName(String keyMapName) {
this.keyMapName = keyMapName;
}
/**
* Get the defined key for opening the inventory.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyInventory() {
return Input.Keys.valueOf(keyInventoryName);
}
/**
* Get the readable name of the defined key for opening the inventory.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyInventoryName() {
return keyInventoryName;
}
public void setKeyInventoryName(String keyInventoryName) {
this.keyInventoryName = keyInventoryName;
}
/**
* Get the defined key for interacting with mercenaries.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyMercenaryInteraction() {
return Input.Keys.valueOf(keyMercenaryInteractionName);
}
/**
* Get the readable name of the defined key for interacting with mercenaries.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyMercenaryInterationName() {
return keyMercenaryInteractionName;
}
public void setKeyMercenaryInteractionName(String keyMercenaryInteractionName) {
this.keyMercenaryInteractionName = keyMercenaryInteractionName;
}
public int getKeyFreeCameraMovement() {
return Input.Keys.valueOf(getKeyFreeCameraMovementName());
}
public String getKeyFreeCameraMovementName() {
return keyFreeCameraMovementName;
}
public void setKeyFreeCameraMovementName(String keyFreeCameraMovementName) {
this.keyFreeCameraMovementName = keyFreeCameraMovementName;
}
/**
* Get the defined key for opening the talk menu.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyTalk() {
return Input.Keys.valueOf(getKeyTalkName());
}
/**
* Get the readable name of the defined key for opening the talk menu.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyTalkName() {
return keyTalkName;
}
public void setKeyTalkName(String keyTalkName) {
this.keyTalkName = keyTalkName;
}
/**
* Get the defined key for pausing and continuing the game.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyPause() {
return Input.Keys.valueOf(getKeyPauseName());
}
/**
* Get the readable name of the defined key for pausing and continuing the game.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyPauseName() {
return keyPauseName;
}
public void setKeyPauseName(String keyPauseName) {
this.keyPauseName = keyPauseName;
}
/**
* Get the defined key for dropping items.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyDrop() {
return Input.Keys.valueOf(getKeyDropName());
}
/**
* Get the readable name of the defined key for dropping items.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyDropName() {
return keyDropName;
}
public void setKeyDropName(String keyDropName) {
this.keyDropName = keyDropName;
}
/**
* Get the defined key for the sell menu.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeySellMenu() {
return Input.Keys.valueOf(getKeySellMenuName());
}
/**
* Get the readable name of the defined key for the sell menu.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeySellMenuName() {
return keySellMenuName;
}
public void setKeySellMenuName(String keySellMenuName) {
this.keySellMenuName = keySellMenuName;
}
/**
* Get the defined key for the buy menu.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyBuyMenu() {
return Input.Keys.valueOf(getKeyBuyMenuName());
}
/**
* Get the readable name of the defined key for the buy menu.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyBuyMenuName() {
return keyBuyMenuName;
}
public void setKeyBuyMenuName(String keyBuyMenuName) {
this.keyBuyMenuName = keyBuyMenuName;
}
/**
* Get the defined key for the change ship menu.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyChangeShipMenu() {
return Input.Keys.valueOf(getKeyChangeShipMenuName());
}
/**
* Get the readable name of the defined key for the change ship menu.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyChangeShipMenuName() {
return keyChangeShipMenuName;
}
public void setKeyChangeShipMenuName(String keyChangeShipMenuName) {
this.keyChangeShipMenuName = keyChangeShipMenuName;
}
/**
* Get the defined key for the hire ship menu.
*
* @return int The keycode as defined in Input.Keys
*/
public int getKeyHireShipMenu() {
return Input.Keys.valueOf(getKeyHireShipMenuName());
}
/**
* Get the readable name of the defined key for the hire ship menu.
*
* @return String The readable name as defined in Input.Keys
*/
public String getKeyHireShipMenuName() {
return keyHireShipMenuName;
}
public void setKeyHireShipMenuName(String keyHireShipMenuName) {
this.keyHireShipMenuName = keyHireShipMenuName;
}
public int getControllerAxisShoot() {
return controllerAxisShoot;
}
public void setControllerAxisShoot(int controllerAxisShoot) {
this.controllerAxisShoot = controllerAxisShoot;
}
public int getControllerAxisShoot2() {
return controllerAxisShoot2;
}
public void setControllerAxisShoot2(int controllerAxisShoot2) {
this.controllerAxisShoot2 = controllerAxisShoot2;
}
public int getControllerAxisAbility() {
return controllerAxisAbility;
}
public void setControllerAxisAbility(int controllerAxisAbility) {
this.controllerAxisAbility = controllerAxisAbility;
}
public int getControllerAxisLeftRight() {
return controllerAxisLeftRight;
}
public void setControllerAxisLeftRight(int controllerAxisLeftRight) {
this.controllerAxisLeftRight = controllerAxisLeftRight;
}
public int getControllerAxisUpDown() {
return controllerAxisUpDown;
}
public void setControllerAxisUpDown(int controllerAxisUpDown) {
this.controllerAxisUpDown = controllerAxisUpDown;
}
public int getControllerButtonShoot() {
return controllerButtonShoot;
}
public void setControllerButtonShoot(int controllerButtonShoot) {
this.controllerButtonShoot = controllerButtonShoot;
}
public int getControllerButtonShoot2() {
return controllerButtonShoot2;
}
public void setControllerButtonShoot2(int controllerButtonShoot2) {
this.controllerButtonShoot2 = controllerButtonShoot2;
}
public int getControllerButtonAbility() {
return controllerButtonAbility;
}
public void setControllerButtonAbility(int controllerButtonAbility) {
this.controllerButtonAbility = controllerButtonAbility;
}
public int getControllerButtonLeft() {
return controllerButtonLeft;
}
public void setControllerButtonLeft(int controllerButtonLeft) {
this.controllerButtonLeft = controllerButtonLeft;
}
public int getControllerButtonRight() {
return controllerButtonRight;
}
public void setControllerButtonRight(int controllerButtonRight) {
this.controllerButtonRight = controllerButtonRight;
}
public int getControllerButtonUp() {