|
| 1 | +""" |
| 2 | +Abstract base classes for WebGPU rendering pipelines. |
| 3 | +Provides common functionality for buffer management, pipeline creation, and rendering. |
| 4 | +""" |
| 5 | + |
| 6 | +from abc import ABC, abstractmethod |
| 7 | +from typing import Any, Dict, List, Optional, Tuple, Union |
| 8 | + |
| 9 | +import numpy as np |
| 10 | +import wgpu |
| 11 | + |
| 12 | +from .webgpu_constants import NGLToWebGPU |
| 13 | + |
| 14 | + |
| 15 | +class BaseWebGPUPipeline(ABC): |
| 16 | + """ |
| 17 | + Abstract base class for all WebGPU rendering pipelines. |
| 18 | +
|
| 19 | + Provides common functionality for: |
| 20 | + - Buffer management and creation |
| 21 | + - Pipeline configuration |
| 22 | + - Uniform buffer handling |
| 23 | + - Resource cleanup |
| 24 | + """ |
| 25 | + |
| 26 | + def __init__( |
| 27 | + self, |
| 28 | + device: wgpu.GPUDevice, |
| 29 | + texture_format: wgpu.TextureFormat = wgpu.TextureFormat.rgba8unorm, |
| 30 | + depth_format: wgpu.TextureFormat = wgpu.TextureFormat.depth24plus, |
| 31 | + msaa_sample_count: int = 4, |
| 32 | + data_type: str = "Vec3", |
| 33 | + stride: int = 0, |
| 34 | + ): |
| 35 | + """ |
| 36 | + Initialize base pipeline. |
| 37 | +
|
| 38 | + Args: |
| 39 | + device: WebGPU device |
| 40 | + texture_format: Color attachment format |
| 41 | + depth_format: Depth attachment format |
| 42 | + msaa_sample_count: Number of MSAA samples |
| 43 | + data_type: Vertex data type (e.g., "Vec3", "Vec2") |
| 44 | + stride: Vertex buffer stride. If 0, inferred from data_type |
| 45 | + """ |
| 46 | + self.device = device |
| 47 | + self.texture_format = texture_format |
| 48 | + self.depth_format = depth_format |
| 49 | + self.msaa_sample_count = msaa_sample_count |
| 50 | + self._data_type = data_type |
| 51 | + |
| 52 | + if stride != 0: |
| 53 | + self._stride = stride |
| 54 | + else: |
| 55 | + self._stride = NGLToWebGPU.stride_from_type(self._data_type) |
| 56 | + |
| 57 | + # Core pipeline resources |
| 58 | + self.pipeline: Optional[wgpu.GPURenderPipeline] = None |
| 59 | + self.uniform_buffer: Optional[wgpu.GPUBuffer] = None |
| 60 | + self.bind_group: Optional[wgpu.GPUBindGroup] = None |
| 61 | + |
| 62 | + # Initialize uniform data structure |
| 63 | + self.uniform_data = np.zeros((), dtype=self.get_dtype()) |
| 64 | + self._set_default_uniforms() |
| 65 | + |
| 66 | + # Create the pipeline |
| 67 | + self._create_pipeline() |
| 68 | + |
| 69 | + @abstractmethod |
| 70 | + def get_dtype(self) -> np.dtype: |
| 71 | + """Get the numpy dtype for the uniform buffer structure.""" |
| 72 | + pass |
| 73 | + |
| 74 | + @abstractmethod |
| 75 | + def _get_shader_code(self) -> str: |
| 76 | + """Get the WGSL shader code for this pipeline.""" |
| 77 | + pass |
| 78 | + |
| 79 | + @abstractmethod |
| 80 | + def _get_vertex_buffer_layouts(self) -> List[Dict[str, Any]]: |
| 81 | + """Get vertex buffer layout configurations for the pipeline.""" |
| 82 | + pass |
| 83 | + |
| 84 | + @abstractmethod |
| 85 | + def _get_primitive_topology(self) -> wgpu.PrimitiveTopology: |
| 86 | + """Get the primitive topology for the pipeline.""" |
| 87 | + pass |
| 88 | + |
| 89 | + @abstractmethod |
| 90 | + def _set_default_uniforms(self) -> None: |
| 91 | + """Set default values for uniform data.""" |
| 92 | + pass |
| 93 | + |
| 94 | + @abstractmethod |
| 95 | + def _get_pipeline_label(self) -> str: |
| 96 | + """Get the label for the pipeline.""" |
| 97 | + pass |
| 98 | + |
| 99 | + def _create_pipeline(self) -> None: |
| 100 | + """Create the render pipeline and associated resources.""" |
| 101 | + # Load shader |
| 102 | + shader_module = self.device.create_shader_module(code=self._get_shader_code()) |
| 103 | + |
| 104 | + # Create render pipeline |
| 105 | + self.pipeline = self.device.create_render_pipeline( |
| 106 | + label=self._get_pipeline_label(), |
| 107 | + layout="auto", |
| 108 | + vertex={ |
| 109 | + "module": shader_module, |
| 110 | + "entry_point": "vertex_main", |
| 111 | + "buffers": self._get_vertex_buffer_layouts(), |
| 112 | + }, |
| 113 | + fragment={ |
| 114 | + "module": shader_module, |
| 115 | + "entry_point": "fragment_main", |
| 116 | + "targets": [{"format": self.texture_format}], |
| 117 | + }, |
| 118 | + primitive={"topology": self._get_primitive_topology()}, |
| 119 | + depth_stencil={ |
| 120 | + "format": self.depth_format, |
| 121 | + "depth_write_enabled": True, |
| 122 | + "depth_compare": wgpu.CompareFunction.less, |
| 123 | + }, |
| 124 | + multisample={"count": self.msaa_sample_count}, |
| 125 | + ) |
| 126 | + |
| 127 | + # Create uniform buffer |
| 128 | + self.uniform_buffer = self.device.create_buffer_with_data( |
| 129 | + data=self.uniform_data.tobytes(), |
| 130 | + usage=int(wgpu.BufferUsage.UNIFORM | wgpu.BufferUsage.COPY_DST), |
| 131 | + label=f"{self._get_pipeline_label()}_uniform_buffer", |
| 132 | + ) |
| 133 | + |
| 134 | + # Create bind group |
| 135 | + bind_group_layout = self.pipeline.get_bind_group_layout(0) |
| 136 | + self.bind_group = self.device.create_bind_group( |
| 137 | + layout=bind_group_layout, |
| 138 | + entries=[ |
| 139 | + { |
| 140 | + "binding": 0, |
| 141 | + "resource": {"buffer": self.uniform_buffer}, |
| 142 | + } |
| 143 | + ], |
| 144 | + ) |
| 145 | + |
| 146 | + def _create_or_update_buffer( |
| 147 | + self, |
| 148 | + current_buffer: Optional[wgpu.GPUBuffer], |
| 149 | + data: Union[np.ndarray, wgpu.GPUBuffer], |
| 150 | + usage: wgpu.BufferUsage, |
| 151 | + buffer_label: str, |
| 152 | + ) -> Tuple[Optional[wgpu.GPUBuffer], int]: |
| 153 | + """ |
| 154 | + Create or update a GPU buffer with new data. |
| 155 | +
|
| 156 | + Args: |
| 157 | + current_buffer: Existing buffer (may be None) |
| 158 | + data: New data (numpy array or GPU buffer) |
| 159 | + usage: Buffer usage flags |
| 160 | + buffer_label: Label for the buffer |
| 161 | +
|
| 162 | + Returns: |
| 163 | + Tuple of (buffer, data_size) |
| 164 | + """ |
| 165 | + if isinstance(data, wgpu.GPUBuffer): |
| 166 | + # Use provided buffer directly |
| 167 | + return data, data.size |
| 168 | + |
| 169 | + # Handle numpy array |
| 170 | + data_bytes = data.astype(np.float32).tobytes() |
| 171 | + data_size = len(data_bytes) |
| 172 | + |
| 173 | + # Create new buffer if needed or existing one is too small |
| 174 | + if current_buffer is None or current_buffer.size < data_size: |
| 175 | + if current_buffer: |
| 176 | + current_buffer.destroy() |
| 177 | + buffer = self.device.create_buffer_with_data( |
| 178 | + data=data_bytes, |
| 179 | + usage=usage, |
| 180 | + label=buffer_label, |
| 181 | + ) |
| 182 | + return buffer, data_size |
| 183 | + else: |
| 184 | + # Update existing buffer |
| 185 | + self.device.queue.write_buffer(current_buffer, 0, data_bytes) |
| 186 | + return current_buffer, data_size |
| 187 | + |
| 188 | + def _process_vertex_data( |
| 189 | + self, |
| 190 | + data: Optional[Union[np.ndarray, wgpu.GPUBuffer]], |
| 191 | + default_value: Optional[np.ndarray] = None, |
| 192 | + padding_size: Optional[int] = None, |
| 193 | + buffer_label: str = "vertex_buffer", |
| 194 | + ) -> Optional[Union[wgpu.GPUBuffer, Tuple[wgpu.GPUBuffer, int]]]: |
| 195 | + """ |
| 196 | + Process vertex data, handling numpy arrays, GPU buffers, and defaults. |
| 197 | +
|
| 198 | + Args: |
| 199 | + data: Input data (numpy array, GPU buffer, or None) |
| 200 | + default_value: Default value if data is None |
| 201 | + padding_size: Size to pad arrays to (for alignment) |
| 202 | + buffer_label: Label for created buffers |
| 203 | +
|
| 204 | + Returns: |
| 205 | + Processed buffer(s) or None |
| 206 | + """ |
| 207 | + if data is None and default_value is not None: |
| 208 | + data = default_value |
| 209 | + |
| 210 | + if data is None: |
| 211 | + return None |
| 212 | + |
| 213 | + if isinstance(data, wgpu.GPUBuffer): |
| 214 | + return data |
| 215 | + |
| 216 | + # Handle numpy array |
| 217 | + if padding_size: |
| 218 | + # Pad array to specified size |
| 219 | + if data.ndim == 1: |
| 220 | + padded_data = np.zeros(padding_size, dtype=np.float32) |
| 221 | + padded_data[: len(data)] = data.astype(np.float32) |
| 222 | + else: |
| 223 | + padded_data = np.zeros((data.shape[0], padding_size), dtype=np.float32) |
| 224 | + padded_data[:, : data.shape[1]] = data.astype(np.float32) |
| 225 | + data = padded_data |
| 226 | + |
| 227 | + buffer, _ = self._create_or_update_buffer( |
| 228 | + None, # Always create new for processed data |
| 229 | + data, |
| 230 | + wgpu.BufferUsage.VERTEX | wgpu.BufferUsage.COPY_DST, |
| 231 | + buffer_label, |
| 232 | + ) |
| 233 | + return buffer |
| 234 | + |
| 235 | + @abstractmethod |
| 236 | + def set_data(self, **kwargs) -> None: |
| 237 | + """ |
| 238 | + Set rendering data (vertices, colors, etc.). |
| 239 | +
|
| 240 | + Args: |
| 241 | + **kwargs: Pipeline-specific data parameters |
| 242 | + """ |
| 243 | + pass |
| 244 | + |
| 245 | + @abstractmethod |
| 246 | + def update_uniforms(self, **kwargs) -> None: |
| 247 | + """ |
| 248 | + Update uniform buffer values. |
| 249 | +
|
| 250 | + Args: |
| 251 | + **kwargs: Pipeline-specific uniform parameters |
| 252 | + """ |
| 253 | + pass |
| 254 | + |
| 255 | + @abstractmethod |
| 256 | + def render(self, render_pass: wgpu.GPURenderPassEncoder, **kwargs) -> None: |
| 257 | + """ |
| 258 | + Render using this pipeline. |
| 259 | +
|
| 260 | + Args: |
| 261 | + render_pass: Active render pass encoder |
| 262 | + **kwargs: Pipeline-specific render parameters |
| 263 | + """ |
| 264 | + pass |
| 265 | + |
| 266 | + def cleanup(self) -> None: |
| 267 | + """Release pipeline resources. Can be overridden for additional cleanup.""" |
| 268 | + if self.uniform_buffer: |
| 269 | + self.uniform_buffer.destroy() |
| 270 | + |
| 271 | + |
| 272 | +class BasePointPipeline(BaseWebGPUPipeline): |
| 273 | + """ |
| 274 | + Base class for point rendering pipelines. |
| 275 | +
|
| 276 | + Provides common functionality for: |
| 277 | + - Point billboarding |
| 278 | + - Quad generation |
| 279 | + - Circle clipping in fragment shader |
| 280 | + """ |
| 281 | + |
| 282 | + def _get_primitive_topology(self) -> wgpu.PrimitiveTopology: |
| 283 | + """Points are rendered as triangle strips for quad generation.""" |
| 284 | + return wgpu.PrimitiveTopology.triangle_strip |
| 285 | + |
| 286 | + def _get_default_vertex_layouts( |
| 287 | + self, has_colour_buffer: bool = False |
| 288 | + ) -> List[Dict[str, Any]]: |
| 289 | + """ |
| 290 | + Get default vertex buffer layouts for point rendering. |
| 291 | +
|
| 292 | + Args: |
| 293 | + has_colour_buffer: Whether to include colour buffer layout |
| 294 | +
|
| 295 | + Returns: |
| 296 | + List of vertex buffer layout configurations |
| 297 | + """ |
| 298 | + layouts = [ |
| 299 | + { |
| 300 | + "array_stride": self._stride, |
| 301 | + "step_mode": "instance", |
| 302 | + "attributes": [ |
| 303 | + { |
| 304 | + "format": NGLToWebGPU.vertex_format(self._data_type), |
| 305 | + "offset": 0, |
| 306 | + "shader_location": 0, |
| 307 | + }, |
| 308 | + ], |
| 309 | + }, |
| 310 | + ] |
| 311 | + |
| 312 | + if has_colour_buffer: |
| 313 | + layouts.append( |
| 314 | + { |
| 315 | + "array_stride": NGLToWebGPU.stride_from_type("Vec3"), |
| 316 | + "step_mode": "instance", |
| 317 | + "attributes": [ |
| 318 | + { |
| 319 | + "format": NGLToWebGPU.vertex_format("Vec3"), |
| 320 | + "offset": 0, |
| 321 | + "shader_location": 1, |
| 322 | + }, |
| 323 | + ], |
| 324 | + } |
| 325 | + ) |
| 326 | + |
| 327 | + return layouts |
| 328 | + |
| 329 | + def _render_points( |
| 330 | + self, |
| 331 | + render_pass: wgpu.GPURenderPassEncoder, |
| 332 | + position_buffer: wgpu.GPUBuffer, |
| 333 | + colour_buffer: Optional[wgpu.GPUBuffer] = None, |
| 334 | + num_points: Optional[int] = None, |
| 335 | + ) -> None: |
| 336 | + """ |
| 337 | + Common point rendering implementation. |
| 338 | +
|
| 339 | + Args: |
| 340 | + render_pass: Active render pass encoder |
| 341 | + position_buffer: Buffer containing point positions |
| 342 | + colour_buffer: Optional buffer containing point colours |
| 343 | + num_points: Number of points to render |
| 344 | + """ |
| 345 | + if position_buffer is None: |
| 346 | + return |
| 347 | + |
| 348 | + count = num_points if num_points is not None else getattr(self, "num_points", 0) |
| 349 | + |
| 350 | + render_pass.set_pipeline(self.pipeline) |
| 351 | + render_pass.set_bind_group(0, self.bind_group, [], 0, 999999) |
| 352 | + render_pass.set_vertex_buffer(0, position_buffer) |
| 353 | + |
| 354 | + if colour_buffer: |
| 355 | + render_pass.set_vertex_buffer(1, colour_buffer) |
| 356 | + |
| 357 | + # 4 vertices per quad for point rendering |
| 358 | + render_pass.draw(4, count) |
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