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This file provides more technical documentation about SoGMAPI. If you only want to use or create mods, this section isn't relevant to you; see the main README to use or create mods.
This document is about SoGMAPI itself; see also mod build package.
You can customise some SoGMAPI behaviour by editing the sogmapi-internal/config.json file in your
game folder. See documentation in the file for more info.
The SoGMAPI installer recognises three command-line arguments:
| argument | purpose |
|---|---|
--install |
Preselects the install action, skipping the prompt asking what the user wants to do. |
--uninstall |
Preselects the uninstall action, skipping the prompt asking what the user wants to do. |
--game-path "path" |
Specifies the full path to the folder containing the Secrets of Grindea executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. |
SoGMAPI itself recognises two arguments on Windows only, but these are intended for internal use or testing and may change without warning. On Linux/macOS, see environment variables below.
| argument | purpose |
|---|---|
--no-terminal |
SoGMAPI won't write anything to the console window. (Messages will still be written to the log file.) |
--mods-path |
The path to search for mods, if not the standard Mods folder. This can be a path relative to the game folder (like --mods-path "Mods (test)") or an absolute path. |
The above SoGMAPI arguments don't work on Linux/macOS due to the way the game launcher works. You can set temporary environment variables instead. For example:
SOGMAPI_MODS_PATH="Mods (multiplayer)" /path/to/SecretsOfGrindea
| environment variable | purpose |
|---|---|
SOGMAPI_NO_TERMINAL |
Equivalent to --no-terminal above. |
SOGMAPI_MODS_PATH |
Equivalent to --mods-path above. |
SoGMAPI uses a small number of conditional compilation constants, which you can set by editing the
<DefineConstants> element in SoGMAPI.csproj. Supported constants:
| flag | purpose |
|---|---|
SOGMAPI_FOR_WINDOWS |
Whether SoGMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in common.targets. |
SOGMAPI_FOR_WINDOWS_64BIT_HACK |
Whether SoGMAPI is being compiled for Windows with a 64-bit Linux version of the game. This is highly specialized and shouldn't be used in most cases. False by default. |
SOGMAPI_FOR_XNA |
Whether SoGMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in common.targets with the same value as SOGMAPI_FOR_WINDOWS (unless SOGMAPI_FOR_WINDOWS_64BIT_HACK is set). |
HARMONY_2 |
Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1.x mods for compatibility. Note that you need to replace build/0Harmony.dll with a Harmony 2.0 build (or switch to a package reference) to use this flag. |
Using an official SoGMAPI release is recommended for most users, but you can compile from source directly if needed. There are no special steps (just open the project and compile), but SoGMAPI often uses the latest C# syntax. You may need the latest version of your IDE to compile it.
SoGMAPI uses build configuration derived from the crossplatform mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin folder at the root of the Git repository.
Rebuilding the solution in debug mode will copy the SoGMAPI files into your game folder. Starting
the SoGMAPI project with debugging from Visual Studio (on macOS or Windows) will launch SoGMAPI with
the debugger attached, so you can intercept errors and step through the code being executed. That
doesn't work in MonoDevelop on Linux, unfortunately.
To prepare a crossplatform SoGMAPI release, you'll need to compile it on two platforms. See crossplatforming info on the wiki for the first-time setup.
-
Install a separate 64-bit version of Secrets of Grindea on Windows.
-
Update the version numbers in
build/common.targets,Constants, and themanifest.jsonfor bundled mods. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha.<date>3.0.0-alpha.20171230prerelease <version>-beta.<date>3.0.0-beta.20171230release <version>3.0.0 -
In Windows:
- Rebuild the solution with the release solution configuration.
- Back up the
bin/SoGMAPI installerandbin/SoGMAPI installer for developersfolders. - Edit
common.targetsand uncomment the Secrets of Grindea 64-bit section at the top. - Rebuild the solution again.
- Rename the compiled
SoGModdingAPI.exefile toSoGModdingAPI-x64.exe, and copy it into thewindows-install.datfiles from step ii. - Copy the folders from step ii to Linux/MacOS.
-
In Linux/macOS:
- Rebuild the solution with the release solution configuration.
- Add the
windows-install.*files from Windows to thebin/SoGMAPI installerandbin/SoGMAPI installer for developersfolders compiled on Linux. - Rename the folders to
SoGMAPI <version> installerandSoGMAPI <version> installer for developers. - Zip the two folders.
SoGMAPI uses a custom build of Harmony, which is
included in the build folder. To use a different build, just replace 0Harmony.dll in that
folder before compiling.
See release notes.