You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The check for the better save soul DLC for workers was incorrectly checking for the game of crone DLC.
You can now also decide how many skulls bodies in graves should have.
Upgrading decorations now correctly displays both the sculpture / grave stone and the fence
Copy file name to clipboardExpand all lines: changelog.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,10 +4,12 @@
4
4
Improved:
5
5
6
6
* It is now possible to have a worker zombie of any efficiency
7
+
* At the same time you can now decide how many skulls the bodies in the graves should have
7
8
* Utility functions can now be collapsed and expanded
8
9
9
10
Fixed:
10
11
12
+
* Before when upgrading to the highest grave decoration, you still had to manually "repair" the top part, this is now fixed and it directly display correctly
11
13
* When saving new indexed strings now, they get added correctly to the save file (Unless you used the application to export your save to JSON and then edit yourself and then reimported it, this problem doesn't matter for you)
Copy file name to clipboardExpand all lines: data/html/index.html
+20-2Lines changed: 20 additions & 2 deletions
Original file line number
Diff line number
Diff line change
@@ -302,7 +302,13 @@
302
302
<div class="note hover col s12"><b>WARNING:</b><br>
303
303
You can ignore the following warning if the worker you are using is a "big brain" worker (meaning custom efficiency) <br/><br/>
304
304
For the perfect bodies/workers/graves to work it is necessary to have the technologies / crafting recipes like embalming because otherwise the game "resets" those bodies / decorations to a state which you could have done with your current tech tree / advancement (exception for this is the big brain worker). For this reason a "Unlock the entire tech tree" button was added. <b>BUT</b> the game save is rather complex, meaning even if you have all technologies and theoretically you couldn't have advanced this far the bodies will be bugged, f.e. broken in the morgue table. I assume (without having looked at the game code) that you need a certain progress in the game. F.e. when I used all technologies + perfect bodies on a completely new save, the bodies had 7 skulls, but actually (when taking a look at the exported save) the bodies where the correct bodies. So progress normally and use the unlock tech tree button or perfect worker button on a late game save (or where you already manually could produce the perfect bodies, but are lacking the resources)</div>
305
-
<div class="btn perbody col s12">Replace all the bodies in graves with perfect bodies</div>
305
+
<div class="btn perbody col s12">Replace bodies in graves with a body with
0 commit comments