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Changelog

[0.1.1]

Added

  • Introduced the BinaryStream Godot class for building binary payloads: cursor control, packing/reading primitives, vectors, transforms, colors, StringName, NodePath, RID, and all Packed* array types, with seamless conversion to and from PackedByteArray.
  • Added write_variant, read_variant_by_type, and {write,read}_object helpers that serialize any supported Variant and storage-marked Object properties, including schema hashing to detect mismatches during deserialization.

Documentation

  • Expanded the README with binary stream usage examples and detailed how the reader constructs new Resource instances on each call.
  • Updated Rust doc comments to spell out identity semantics for MCAP schema, channel, message, attachment, and metadata Resources, plus a minor replay iterator clarification.

[0.1.0]

Added

  • Initial public release of the Godot MCAP extension.