- Introduced the
BinaryStreamGodot class for building binary payloads: cursor control, packing/reading primitives, vectors, transforms, colors,StringName,NodePath,RID, and all Packed* array types, with seamless conversion to and fromPackedByteArray. - Added
write_variant,read_variant_by_type, and{write,read}_objecthelpers that serialize any supportedVariantand storage-markedObjectproperties, including schema hashing to detect mismatches during deserialization.
- Expanded the README with binary stream usage examples and detailed how the reader constructs new Resource instances on each call.
- Updated Rust doc comments to spell out identity semantics for MCAP schema, channel, message, attachment, and metadata Resources, plus a minor replay iterator clarification.
- Initial public release of the Godot MCAP extension.