Commit 18355d3
authored
feat: physics integration (jolt physics)
# Summary of changes
- Add a new system PhysicsSystem inheriting from `ecs::QuerySystem`,
handling rigid body update
- Bound the physics system to Jolt Physics through our existing ECS
structure.
- Exposed 2 main API methods to create bodies:
`createStaticBody(entity, transform)`
`createDynamicBody(entity, transform)`
- Bodies are automatically tracked via the PhysicsBodyComponent, storing
the BodyID and motion type.
- Physics system automatically syncs Jolt positions back into the
TransformComponent every frame.
# New components
- `TransformComponent`: used to compute position, size and rotation for
body creation.
- `PhysicsBodyComponent`: stores the Jolt `BodyID` and its type
(`Static` or `Dynamic`).
# Usage
To assign physics to an entity:
```cpp
auto entity = app.createEntity();
components::TransformComponent transform{ /* init pos, rot, size */ };
app.m_coordinator->addComponent(entity, transform);
// For static objects
app.getPhysicsSystem()->createStaticBody(entity, transform);
// For dynamic objects
app.getPhysicsSystem()->createDynamicBody(entity, transform);
```
No need to manually update the transform after simulation; it's done by
the system at the end of each frame.
# Testing
Initial test coverage includes:
- Validation of rigid body creation.
- System-side updates and ECS sync.
- Regression tests for TransformComponent integration with the physics
update loop.
# Example
PS: Actually i have a exemple scene that have been push that replace the
default editor scene, the scene include:
- A ground (static body)
- 2 cubes falling from the air (dynamic body) and colliding with each
other while falling
- **New Features**
- Introduced a physics system powered by Jolt Physics, enabling
simulation of dynamic and static bodies within scenes.
- Added default scene entities (ground and cubes) with physics
properties for immediate interaction.
- Provided a default window layout configuration for the graphical user
interface.
- **Bug Fixes**
- Improved exception handling with richer, formatted messages and
detailed source location information.
- **Chores**
- Integrated Jolt Physics as a dependency, including build scripts and
configuration updates.
- **Tests**
- Added unit tests for the new physics system and enhanced exception
tests with debug output.17 files changed
Lines changed: 724 additions & 25 deletions
File tree
- common
- editor/src/DocumentWindows/EditorScene
- engine
- src
- components
- ecs
- systems
- external/vcpkg-ports/joltphysics
- tests/engine
- exceptions
- physics
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