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config.py
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import tomllib
from pathlib import Path
from typing import Any
import rlbot.flat as flat
from rlbot.utils.logging import DEFAULT_LOGGER as logger
from rlbot.utils.os_detector import CURRENT_OS, OS
class ConfigParsingException(Exception):
pass
def __enum(table: dict, key: str, enum: Any, default: int = 0) -> Any:
if key not in table:
return enum(default)
try:
for i in range(100000):
if str(enum(i)).split('.')[-1].lower() == table[key].lower():
return enum(i)
except ValueError:
raise ConfigParsingException(f"Invalid value {repr(table[key])} for key '{key}'.")
def __str(table: dict, key: str, default: str = "") -> str:
v = table.get(key, default)
if isinstance(v, str):
return v
raise ConfigParsingException(f"'{key}' has value {repr(v)}. Expected a string.")
def __bool(table: dict, key: str, default: bool = False) -> bool:
v = table.get(key, default)
if isinstance(v, bool):
return v
raise ConfigParsingException(f"'{key}' has value {repr(v)}. Expected a bool.")
def __int(table: dict, key: str, default: int = 0) -> int:
v = table.get(key, default)
if isinstance(v, int):
return v
raise ConfigParsingException(f"'{key}' has value {repr(v)}. Expected an int.")
def __table(table: dict, key: str) -> dict:
v = table.get(key, dict())
if isinstance(v, dict):
return v
raise ConfigParsingException(f"'{key}' has value {repr(v)}. Expected a table.")
def __team(table: dict) -> int:
if 'team' not in table:
return 0
v = table['team']
if isinstance(v, str):
if v.lower() == "blue":
return 0
if v.lower() == "orange":
return 1
if isinstance(v, int):
if 0 <= v <= 1:
return v
raise ConfigParsingException(f"'team' has value {repr(v)}. Expected a 0, 1, \"blue\", or \"orange\".")
def load_match_config(config_path: Path | str) -> flat.MatchConfiguration:
"""
Reads the match toml file at the provided path and creates the corresponding MatchConfiguration.
"""
config_path = Path(config_path)
with open(config_path, "rb") as f:
config = tomllib.load(f)
rlbot_table = __table(config, "rlbot")
match_table = __table(config, "match")
mutator_table = __table(config, "mutators")
players = []
for car_table in config.get("cars", []):
car_config = __str(car_table, "config_file")
name = __str(car_table, "name")
team = __team(car_table)
loadout_file = __str(car_table, "loadout_file") or None
skill = __enum(car_table, "skill", flat.PsyonixSkill, int(flat.PsyonixSkill.AllStar))
variant = __str(car_table, "type", "rlbot").lower()
match variant:
case "rlbot":
variety, use_config = flat.CustomBot(), True
case "psyonix":
variety, use_config = flat.Psyonix(skill), True
case "human":
variety, use_config = flat.Human(), False
case "partymember":
logger.warning("PartyMember player type is not supported yet.")
variety, use_config = flat.PartyMember, False
case t:
raise ConfigParsingException(f"Invalid player type {repr(t)} for player {len(players)}.")
if use_config and car_config:
abs_config_path = (config_path.parent / car_config).resolve()
players.append(load_player_config(abs_config_path, variety, team, name, loadout_file))
else:
loadout = load_player_loadout(loadout_file, team) if loadout_file else None
players.append(flat.PlayerConfiguration(variety, name, team, loadout=loadout))
scripts = []
for script_table in config.get("scripts", []):
if script_config := __str(script_table, "config_file"):
abs_config_path = (config_path.parent / script_config).resolve()
scripts.append(load_script_config(abs_config_path))
else:
scripts.append(flat.ScriptConfiguration())
mutators = flat.MutatorSettings(
match_length=__enum(mutator_table, "match_length", flat.MatchLengthMutator),
max_score=__enum(mutator_table, "max_score", flat.MaxScoreMutator),
multi_ball=__enum(mutator_table, "multi_ball", flat.MultiBallMutator),
overtime=__enum(mutator_table, "overtime", flat.OvertimeMutator),
series_length=__enum(mutator_table, "series_length", flat.SeriesLengthMutator),
game_speed=__enum(mutator_table, "game_speed", flat.GameSpeedMutator),
ball_max_speed=__enum(mutator_table, "ball_max_speed", flat.BallMaxSpeedMutator),
ball_type=__enum(mutator_table, "ball_type", flat.BallTypeMutator),
ball_weight=__enum(mutator_table, "ball_weight", flat.BallWeightMutator),
ball_size=__enum(mutator_table, "ball_size", flat.BallSizeMutator),
ball_bounciness=__enum(mutator_table, "ball_bounciness", flat.BallBouncinessMutator),
boost_amount=__enum(mutator_table, "boost_amount", flat.BoostAmountMutator),
rumble=__enum(mutator_table, "rumble", flat.RumbleMutator),
boost_strength=__enum(mutator_table, "boost_strength", flat.BoostStrengthMutator),
gravity=__enum(mutator_table, "gravity", flat.GravityMutator),
demolish=__enum(mutator_table, "demolish", flat.DemolishMutator),
respawn_time=__enum(mutator_table, "respawn_time", flat.RespawnTimeMutator),
max_time=__enum(mutator_table, "max_time", flat.MaxTimeMutator),
game_event=__enum(mutator_table, "game_event", flat.GameEventMutator),
audio=__enum(mutator_table, "audio", flat.AudioMutator),
)
return flat.MatchConfiguration(
launcher=__enum(rlbot_table, "launcher", flat.Launcher),
launcher_arg=__str(rlbot_table, "launcher_arg"),
auto_start_bots=__bool(rlbot_table, "auto_start_bots", True),
game_map_upk=__str(match_table, "game_map_upk"),
player_configurations=players,
script_configurations=scripts,
game_mode=__enum(match_table, "game_mode", flat.GameMode),
skip_replays=__bool(match_table, "skip_replays"),
instant_start=__bool(match_table, "instant_start"),
mutators=mutators,
existing_match_behavior=__enum(match_table, "existing_match_behavior", flat.ExistingMatchBehavior),
enable_rendering=__bool(match_table, "enable_rendering"),
enable_state_setting=__bool(match_table, "enable_state_setting"),
freeplay=__bool(match_table, "freeplay"),
)
def load_player_loadout(path: Path | str, team: int) -> flat.PlayerLoadout:
"""
Reads the loadout toml file at the provided path and extracts the `PlayerLoadout` for the given team.
"""
with open(path, "rb") as f:
config = tomllib.load(f)
table_name = "blue_loadout" if team == 0 else "orange_loadout"
loadout = __table(config, table_name)
paint = None
if paint_table := __table(loadout, "paint"):
paint = flat.LoadoutPaint(
car_paint_id=__int(paint_table, "car_paint_id"),
decal_paint_id=__int(paint_table, "decal_paint_id"),
wheels_paint_id=__int(paint_table, "wheels_paint_id"),
boost_paint_id=__int(paint_table, "boost_paint_id"),
antenna_paint_id=__int(paint_table, "antenna_paint_id"),
hat_paint_id=__int(paint_table, "hat_paint_id"),
trails_paint_id=__int(paint_table, "trails_paint_id"),
goal_explosion_paint_id=__int(paint_table, "goal_explosion_paint_id"),
)
return flat.PlayerLoadout(
team_color_id=__int(loadout, "team_color_id"),
custom_color_id=__int(loadout, "custom_color_id"),
car_id=__int(loadout, "car_id"),
decal_id=__int(loadout, "decal_id"),
wheels_id=__int(loadout, "wheels_id"),
boost_id=__int(loadout, "boost_id"),
antenna_id=__int(loadout, "antenna_id"),
hat_id=__int(loadout, "hat_id"),
paint_finish_id=__int(loadout, "paint_finish_id"),
custom_finish_id=__int(loadout, "custom_finish_id"),
engine_audio_id=__int(loadout, "engine_audio_id"),
trails_id=__int(loadout, "trails_id"),
goal_explosion_id=__int(loadout, "goal_explosion_id"),
loadout_paint=paint,
)
def load_player_config(
path: Path | str, type: flat.CustomBot | flat.Psyonix, team: int,
name_override: str | None = None, loadout_override: Path | str | None = None,
) -> flat.PlayerConfiguration:
"""
Reads the bot toml file at the provided path and
creates a `PlayerConfiguration` of the given type for the given team.
"""
path = Path(path)
with open(path, "rb") as f:
config = tomllib.load(f)
settings = __table(config, "settings")
root_dir = path.parent.absolute()
if "root_dir" in settings:
root_dir /= Path(__str(settings, "root_dir"))
run_command = __str(settings, "run_command")
if CURRENT_OS == OS.LINUX and "run_command_linux" in settings:
run_command = __str(settings, "run_command_linux")
loadout_path = path.parent / Path(__str(settings, "loadout_file")) if "loadout_file" in settings else None
loadout_path = loadout_override or loadout_path
loadout = load_player_loadout(loadout_path, team) if loadout_path is not None else None
return flat.PlayerConfiguration(
type,
name_override or __str(settings, "name"),
team,
str(root_dir),
run_command,
loadout,
0,
__str(settings, "agent_id"),
__bool(settings, "hivemind"),
)
def load_script_config(path: Path | str) -> flat.ScriptConfiguration:
"""
Reads the script toml file at the provided path and creates a `ScriptConfiguration` from it.
"""
path = Path(path)
with open(path, "rb") as f:
config = tomllib.load(f)
settings: dict[str, Any] = config["settings"]
root_dir = path.parent
if "root_dir" in settings:
root_dir /= Path(__str(settings, "root_dir"))
run_command = __str(settings, "run_command")
if CURRENT_OS == OS.LINUX and "run_command_linux" in settings:
run_command = __str(settings, "run_command_linux")
return flat.ScriptConfiguration(
__str(settings, "name"),
str(root_dir),
run_command,
0,
__str(settings, "agent_id"),
)