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project.godot
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96 lines (71 loc) · 3.17 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Sharp Collisions 4"
config/description="C# deterministic collision system"
config/tags=PackedStringArray("experiment", "high_priority", "library")
run/main_scene="res://Scenes/Menu.tscn"
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[debug_draw_3d]
settings/3d/volumetric_defaults/thickness=0.012
settings/3d/rendering/render_priority=1
settings/addon_root_folder="res://addons/debug_draw_3d"
settings/updates/check_for_updates=false
[display]
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="Sharp Collisions 4"
[editor_plugins]
enabled=PackedStringArray()
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[mono]
project/assembly_name="Fixed Physics"
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"
[sharp_collisions]
settings/ticks_per_seconds=60
settings/substeps=4
settings/run_on_dedicated_thread=false
settings/gjk_max_iterations=32
settings/epa_max_iterations=32