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Casse briques.cbp
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101 lines (101 loc) · 3.89 KB
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Casse briques" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Casse briques" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c++11" />
<Add option="-g" />
<Add directory="../CasseBriques" />
</Compiler>
<Linker>
<Add library="sfml-graphics-d" />
<Add library="sfml-window-d" />
<Add library="sfml-system-d" />
<Add library="sfml-audio-d" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/Casse briques" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="sfml-system" />
<Add library="sfml-audio" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="D:/SFML-2.3/include" />
</Compiler>
<Linker>
<Add directory="D:/SFML-2.3/lib" />
</Linker>
<Unit filename="Application.cpp" />
<Unit filename="Application.hpp" />
<Unit filename="GameSystem/EffectsSystem/Effects.cpp" />
<Unit filename="GameSystem/EffectsSystem/effects.hpp" />
<Unit filename="GameSystem/EntitySystem/Ball.cpp" />
<Unit filename="GameSystem/EntitySystem/Ball.hpp" />
<Unit filename="GameSystem/EntitySystem/Brick.cpp" />
<Unit filename="GameSystem/EntitySystem/Brick.hpp" />
<Unit filename="GameSystem/EntitySystem/Drop.cpp" />
<Unit filename="GameSystem/EntitySystem/Drop.hpp" />
<Unit filename="GameSystem/EntitySystem/Entity.cpp" />
<Unit filename="GameSystem/EntitySystem/Entity.hpp" />
<Unit filename="GameSystem/EntitySystem/Racket.cpp" />
<Unit filename="GameSystem/EntitySystem/Racket.hpp" />
<Unit filename="GameSystem/MapSystem/CollisionsSystem/Collision.cpp" />
<Unit filename="GameSystem/MapSystem/CollisionsSystem/Collision.hpp" />
<Unit filename="GameSystem/MapSystem/World.cpp" />
<Unit filename="GameSystem/MapSystem/World.hpp" />
<Unit filename="WindowSystem/Buttons/GuiButton.cpp" />
<Unit filename="WindowSystem/Buttons/GuiButton.hpp" />
<Unit filename="WindowSystem/Buttons/GuiButtonMenu.cpp" />
<Unit filename="WindowSystem/Buttons/GuiButtonMenu.hpp" />
<Unit filename="WindowSystem/Buttons/GuiButtonTextured.cpp" />
<Unit filename="WindowSystem/Buttons/GuiButtonTextured.hpp" />
<Unit filename="WindowSystem/FontRenderingSystem/FontRenderer.cpp" />
<Unit filename="WindowSystem/FontRenderingSystem/FontRenderer.hpp" />
<Unit filename="WindowSystem/Screens/GuiIngame.cpp" />
<Unit filename="WindowSystem/Screens/GuiIngame.hpp" />
<Unit filename="WindowSystem/Screens/GuiMainMenu.cpp" />
<Unit filename="WindowSystem/Screens/GuiMainMenu.hpp" />
<Unit filename="WindowSystem/Screens/GuiMapEdit.cpp" />
<Unit filename="WindowSystem/Screens/GuiMapEdit.hpp" />
<Unit filename="WindowSystem/Screens/GuiScreen.cpp" />
<Unit filename="WindowSystem/Screens/GuiScreen.hpp" />
<Unit filename="WindowSystem/WindowManager.cpp" />
<Unit filename="WindowSystem/WindowManager.hpp" />
<Unit filename="WindowSystem/WindowSystemEnums.h" />
<Unit filename="main.cpp" />
<Unit filename="tinyXml/tinystr.cpp" />
<Unit filename="tinyXml/tinystr.h" />
<Unit filename="tinyXml/tinyxml.cpp" />
<Unit filename="tinyXml/tinyxml.h" />
<Unit filename="tinyXml/tinyxmlerror.cpp" />
<Unit filename="tinyXml/tinyxmlparser.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>