N@TM
Date: May 27th
Location: A101 compsci classroom
Extra Credit Theme:
Proof of Experience
Before the Event
I was expecting to be able to show off my project and to gain valuable feedback from my audience. I was excited because it was a really helpful experience in seeing the people who would use my project and seeing how easy/accessible it was for them to play!
Curiosity Before Attending
I was curious about how helpful the instruction/tutorial thing was, and its effectiveness with an audience unfamiliar with the coding/gaming world.
What I Saw
I saw a lot of the CSP class wrapping up/other CSA projects. It was really fun to see the gamification in their projects and how they used chatbots/interactions in their projects, and the unique ways they enticed people to look at their work
Most Interesting Thing I Saw
The most interesting project that I saw was the facial recognition feature in OCS. I thought it was really cool because it was different from all other projects in the classroom, as it went outside of simple web design/development.
What I Learned
I learned about the struggles people have with games, like using WASD keys, and how many were unfamiliar with it and needed further instruction, which is something that I need to add to my game
What Surprised Me
I was surprised by the audience of people who were attracted to my project. Although there were many fewer people than in previous years, specifically older people were attracted to our game compared to their younger peers. Either way, it was fun to show my project and get valuable feedback!
What Inspired Me
I was inspired by the helpful feedback from the people I interacted with at N@TM, and by the positive interactions and interests I got from many parents and peers alike.
Personal Connection
This is connected to my own personal interests in my project and how I can improve it. This experience helped me learn more about the type of consumers that will use my products and the features I need to implement in order to be accessible and to reach all kinds of audiences
Interaction
Person or group I learned from: Parents/Peers
They played my game and showed me areas of confusion or bugs within the game that worsened their experience in playing
Depth of Experience
My experience at N@TM broadened my views on my audience and what they need to enjoy the game. It took me out of my tunnel vision and showed me who I am making their game for and what THEY want from it, rather than what I want from it
Connection to CS or Future Goals
This connects to the personal project that I am working on right now and the features/tutorials I am trying to add to make it make sense to people not versed in the video game world
Final Reflection
Overall, this event was meaningful because it taught be alot about marketing and about networking with people, and taught me the importance of presenting your work because no matter how good it is, people won't buy it if they don't see it.
Biggest Takeaway
My biggest takeaway was that presenting your work of equal or higher importance than the work itself, because people won't buy products if they don't first like your personality
N@TM
Date: May 27th
Location: A101 compsci classroom
Extra Credit Theme:
Proof of Experience
Before the Event
I was expecting to be able to show off my project and to gain valuable feedback from my audience. I was excited because it was a really helpful experience in seeing the people who would use my project and seeing how easy/accessible it was for them to play!
Curiosity Before Attending
I was curious about how helpful the instruction/tutorial thing was, and its effectiveness with an audience unfamiliar with the coding/gaming world.
What I Saw
I saw a lot of the CSP class wrapping up/other CSA projects. It was really fun to see the gamification in their projects and how they used chatbots/interactions in their projects, and the unique ways they enticed people to look at their work
Most Interesting Thing I Saw
The most interesting project that I saw was the facial recognition feature in OCS. I thought it was really cool because it was different from all other projects in the classroom, as it went outside of simple web design/development.
What I Learned
I learned about the struggles people have with games, like using WASD keys, and how many were unfamiliar with it and needed further instruction, which is something that I need to add to my game
What Surprised Me
I was surprised by the audience of people who were attracted to my project. Although there were many fewer people than in previous years, specifically older people were attracted to our game compared to their younger peers. Either way, it was fun to show my project and get valuable feedback!
What Inspired Me
I was inspired by the helpful feedback from the people I interacted with at N@TM, and by the positive interactions and interests I got from many parents and peers alike.
Personal Connection
This is connected to my own personal interests in my project and how I can improve it. This experience helped me learn more about the type of consumers that will use my products and the features I need to implement in order to be accessible and to reach all kinds of audiences
Interaction
Person or group I learned from: Parents/Peers
They played my game and showed me areas of confusion or bugs within the game that worsened their experience in playing
Depth of Experience
My experience at N@TM broadened my views on my audience and what they need to enjoy the game. It took me out of my tunnel vision and showed me who I am making their game for and what THEY want from it, rather than what I want from it
Connection to CS or Future Goals
This connects to the personal project that I am working on right now and the features/tutorials I am trying to add to make it make sense to people not versed in the video game world
Final Reflection
Overall, this event was meaningful because it taught be alot about marketing and about networking with people, and taught me the importance of presenting your work because no matter how good it is, people won't buy it if they don't see it.
Biggest Takeaway