This is the changelog for Hitmarkers! This changelog only features public release versions.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- A changelog!
- Fusion support for Hitmarkers!
- Fixed a bug with Fusion hitmarkers not spawning in the right locations
- Fixed an issue with players getting death markers for you, even though you had nothing to do with their death
- Fixed another issue with markers being spawned from other players
- Fixed a null reference occurring when the player either dies or kills himself
- Finisher/hit markers never spawn on the local player
- Made the HitmarkerManager a static class
- Adjusted the Thunderstore description to show people where to put skins
- Melee support for Hitmarkers!
- Fixed an issue with the Hitmarker shaders not compiling/showing on Quest
- All methods that were emitting warnings about IL2CPP no longer appear in the console
- Updated the mod to work with BoneLib 3.1.0
- Fixed an issue with MelonPreferences not being created
- Changed description
- New skin system with proper support in BoneMenu
- Persistent settings that save after the game closes
- Favorite skin selection
- Fixes and improvements that use new functions from Patch 5
- A hitmarkers proxy component to add to any collider for hitmarkers to spawn upon hit
- BONELAB Fusion support
- Distance scaling
- BONEWORKS compatibility
- Fixed an issue with JeviLib conflicts (credit: extraes)
- Patch 3 Quest support!
- Fixed BoneLib support
- Separate versions for both BONEWORKS and BONELAB
- Fixed Hitmarkers not working properly on BONEWORKS
- A version that supports the public beta branch
- A vresion that supports the main branch
- Changed the Thunderstore description
- No death animation integration
- New textures (finisher, marker, skull)
- Custom sound support
- Debloated the asset bundle
Official release for BONELAB
- Custom hitmarker image support!
- Animation playback speed and audio controls
- Fixed an issue with audio where it wouldn't play correctly with time
- Changed the way that hitmarker audio was handled
- Updated the Thunderstore page
- Removed the BASS.NET dependency
- Replaced it with AudioImportLib
- Entanglement custom player model support
- Fixed a bug that caused hitmarkers to spawn from other players guns
- Hitmarker scaling based on distance
- Entanglement support! (No finisher markers yet)
- A BoneMenu option to enable/disable the mod
- An option to change the base scale of markers
- MTINM became a dependency
- Scaling and animations, they are now improved
- BASS.NET library for custom audio loading
- Fixed a bug where a hitmarker would spawn when an NPC dies by any other way except for player gunshots
- Thunderstore page
Initial release!