This is the changelog for Mag Perception! This changelog only features public release versions.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning
- Fixed an unzipping problem caused by a solar ray
This update was a joint effort between HAHOOS and adamdev.
- Fusion support (Fusion is not a dependency!)
- Added "Text Opacity" setting
- Added "Text Color" setting
- Savable settings
- A fade out animation when a magazine/gun is dropped
- UI will appear on all guns and/or magazines held, instead of it appearing on just one of them
- Made UI display Max Ammo, Reserve & Platform even when magazine is not present in a gun
- When UI gets created, it starts at the position of the fire / insert point
- UI will show when grabbing a grip on slide
- Pressing the "Menu" button when holding a magazine will cause the info to show if hidden
- Instead of throwing an error, because of BoneLib missing, it will send an error message in console "BoneLib is required for this mod to work"
- The info will now update every frame, not when something changed to ensure that info is up-to-date
- General cleanup of the code
- MagPerception's manager class is no longer a singleton, but a static class
- Fixed a problem with FadeIn not working when FadeOut is in progress
- Updated the mod to work with Patch 5
- Quest 2 support
- An "Always Show" option
- Fixed an issue with the wrong gun showing up on the UI
- Debug log text
- A scale value to change the size of the UI
- An option to show the UI on either a gun or magazine
- Fixed an issue with the UI not showing on shotguns
- Fixed broken images in the readme on Thunderstore
Initial release!