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Changelog

This is the changelog for Mag Perception! This changelog only features public release versions.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning

[1.3.1] - 8/9/2025

Fixed

  • Fixed an unzipping problem caused by a solar ray

[1.3.0] - 8/9/2025

This update was a joint effort between HAHOOS and adamdev.

Added

  • Fusion support (Fusion is not a dependency!)
  • Added "Text Opacity" setting
  • Added "Text Color" setting
  • Savable settings
  • A fade out animation when a magazine/gun is dropped

Updated

  • UI will appear on all guns and/or magazines held, instead of it appearing on just one of them
  • Made UI display Max Ammo, Reserve & Platform even when magazine is not present in a gun
  • When UI gets created, it starts at the position of the fire / insert point
  • UI will show when grabbing a grip on slide
  • Pressing the "Menu" button when holding a magazine will cause the info to show if hidden
  • Instead of throwing an error, because of BoneLib missing, it will send an error message in console "BoneLib is required for this mod to work"
  • The info will now update every frame, not when something changed to ensure that info is up-to-date
  • General cleanup of the code

Changed

  • MagPerception's manager class is no longer a singleton, but a static class

Fixed

  • Fixed a problem with FadeIn not working when FadeOut is in progress

[1.2.2] - 8/4/2024

Updated

  • Updated the mod to work with Patch 5

[1.2.0] - 5/8/2024

Added

  • Quest 2 support

[1.1.1] - 3/1/2024

Added

  • An "Always Show" option

Fixed

  • Fixed an issue with the wrong gun showing up on the UI

Removed

  • Debug log text

[1.1.0] - 2/25/2024

Added

  • A scale value to change the size of the UI
  • An option to show the UI on either a gun or magazine

Fixed

  • Fixed an issue with the UI not showing on shotguns

[1.0.1] - 2/25/2024

Fixed

  • Fixed broken images in the readme on Thunderstore

[1.0.0] - 2/25/2024

Initial release!