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Sphere.h
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49 lines (37 loc) · 1.21 KB
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// Sphere.h : main header file for the Sphere application
#ifndef ___SPHERE_H___
#define ___SPHERE_H___
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSphereApp:
// See MyTestOpenGL.cpp for the implementation of this class
//
class CSphereApp : public CWinApp
{
public:
CSphereApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSphereApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSphereApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// int Unitize(void);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYTESTOPENGL_H__7774ECB3_9B46_433B_9CDC_E5433F604609__INCLUDED_)