You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
//It seems typically in this file at the start there are a bunch of empty entries, and then there are a bunch of unresolvable ones, and then a bunch that can be resolved.
32
+
//The way this works:
33
+
// - First 18 entries are empty
34
+
// - Next set of entries are all the COLLISION_MAPPING resources referenced by COMMANDS.PAK (hence they have no composite_instance_id, as the composites aren't instanced - but they do have entity_ids)
35
+
// - There are then a few entries that have composite_instance_ids set but I can't resolve them - perhaps these are things from GLOBAL?
36
+
// - Then there's all the instanced entities with resolvable composite_instance_ids
33
37
34
-
//first 18 are always null
35
-
36
-
//always first 247 are the same? 18 null and the rest in required assets?
37
-
38
-
//note: some of the things we skip here actually contain useful info, but the game doesn't read it so there's no point us bothering with it
39
-
40
-
41
-
42
-
//NOTE: skipping first 18 as they're always empty, at least, for what we parse
0 commit comments