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publicList<Texture>TextureReferences=newList<Texture>();//Max of 12
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publicList<ConstantBuffer>ConstantBuffers=newList<ConstantBuffer>();//Max of 5
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publicList<ConstantBuffer>ConstantBuffers=newList<ConstantBuffer>();//Should always be 5 (1 per CST block) - TODO: maybe just change this to 5 variables?
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publicintUnknownValue0;
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publicintUberShaderIndex;
@@ -225,11 +224,11 @@ public override string ToString()
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return"["+Color+"] "+Name;
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}
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//Offset and length within the CST file
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publicclassConstantBuffer
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{
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publicintShaderIndex;// Entry index in the material texture ref write list for shaders to access.
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publicintCstIndex;// Entry index in the CST data array, cross ref'd by shader tables.
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publicintCstCount;// Entry count in the CST data array from index - should match shader data
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