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CathodeLib/Scripts/CATHODE/Materials.cs

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@@ -334,7 +334,7 @@ public class Material : IEquatable<Material>
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public LightFlags OfflineLightFeatures = null; //Null if we have none (not a light material)
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public Shaders.Shader Shader; //Index into shader pak
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public Shaders.Shader Shader;
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public int PhysicalMaterialIndex; //255 i assume means none -> this is an index into the Havok physics materials database (at path data/material_data/materials.xml/bml).
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public int EnvironmentMapIndex; //255 means 'any' -> this is an index into our TextureReferences array. it's optionally overridden per renderable instance by MVR.
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