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Copy file name to clipboardExpand all lines: CathodeLib/Scripts/CATHODE/Materials.cs
+1-1Lines changed: 1 addition & 1 deletion
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@@ -334,7 +334,7 @@ public class Material : IEquatable<Material>
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publicLightFlagsOfflineLightFeatures=null;//Null if we have none (not a light material)
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publicShaders.ShaderShader;//Index into shader pak
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publicShaders.ShaderShader;
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publicintPhysicalMaterialIndex;//255 i assume means none -> this is an index into the Havok physics materials database (at path data/material_data/materials.xml/bml).
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publicintEnvironmentMapIndex;//255 means 'any' -> this is an index into our TextureReferences array. it's optionally overridden per renderable instance by MVR.
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