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MANIFEST.txt
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34 lines (30 loc) · 1.81 KB
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What is this?
=============
This file describes the purpose of the several subdirectories that
exist in a default project tree. It is aimed at helping you to
understand how a project is organised internally, and wants to ease
the process of customising the default project skeleton created. First
off, the skeleton created for each project can be found in the
<INSTALL_DIR>/data/skeleton directory. Everything in that directory
will be copied when creating a new project; be careful when modifying
it, so that you don’t accidentally remove required files. The exact
semantic definitions for the directories are as follows:
Files and directories and their meaning
=======================================
Path Description
-----------------------------------
/ Project root directory.
- MANIFEST.txt This file.
bin/ Contains the main file.
- name_of_proj.rmk Project main file, containg name, version, etc. It will be renamed according to your project’s name.
data/ External project data
- categories.xml Categories (items, skills, etc.) used in a project.
resources/ Graphics, music, etc.
audio/ Sounds and music.
graphics/ Characters, tilesets...
maps/ Actual maps.
- maps.xml Map hierarchy file, specifies which maps are submaps of other maps.
scripts/ Global scripts loaded prior to game start. These are those you can create via the "normal" GUI, don’t confuse with the game core library in lib/!
lib/ Game core library, i.e. battle and map handling code, etc. These can be edited from the advanced GUI with the Script Editor.
For a more thorough documentation, see the OpenRubyRMK help or just
ask us in #OpenRubyRMK on freenode.net.