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readme.txt
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109 lines (74 loc) · 3.04 KB
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AddDetailDoodads.exe
Adds detail doodads per texture filename.
Usage: "AddDetailDoodads.exe <map filename>"
Built at: Oct 12 2009
AllOcean3.0.exe
Fills the ADT with ocean 3.* style where no terrain is above 0.
Usage: "AllOcean3.0.exe <map filename> [<depthfactor>]"
Built at: Oct 12 2009
AllWater.exe
Adds a flat water layer at the given height or 0.
Usage: "AllWater.exe <map filename> [<level: 0>] [<flags: 20>]"
Built at: Oct 12 2009
CoverWithWater.exe
[NOT STABLE] Covers the whole ADT by water that is above the terrain..
Usage: "CoverWithWater.exe <map filename> [<depthfactor>]"
Built at: Oct 12 2009
CreateWDT.exe
Makes a WDT file telling that the specified ADT tiles are present.
Usage: "CreateWDT.exe <MapName> <LowerX> <LowerY> <UpperX> <UpperY>"
Built at: Oct 12 2009
FileInfo.exe
Saves info about an ADT into a txt file.
Usage: "FileInfo.exe <ADT filename>"
Built at: Oct 12 2009
FixAllOcean3.0.exe
Deletes all MCLQ chunks.
Usage: "FixAllOcean3.0.exe <map filename>"
Built at: Oct 12 2009
GetSlopePicture.exe
[NOT STABLE] Tries to make a pgm-image from the slopes in the terrain.
Usage: "GetSlopePicture.exe <map filename>"
Built at: Oct 12 2009
LoadInfo.exe
Loads info from a txt file made by FileInfo back into the ADT.
Usage: "LoadInfo.exe <ADT filename>"
Built at: Oct 12 2009
MakeMap.exe
Combines multiple .raw maps made by Noggit into one big one.
Usage: "MakeMap.exe <map name> <xOff> <yOff> <tWidth> <tHeight>"
Built at: Oct 12 2009
MapMover.exe
Moves ADT tiles according to the given parameters.
Needs to have "OffsetFix" in the same directory.
Usage: "MapMover.exe <OldMapName> <LowerX> <LowerY> <UpperX> <UpperY> <NewMapName> <OffsetX> <OffsetY>"
Built at: Oct 12 2009
ModelSwap.exe
Replaces a model filename with another one of the same or less length in an ADT.
Usage: "ModelSwap.exe <map filename> <old filename> <new filename>"
Built at: Oct 12 2009
OffsetFix.exe
Fixes several offsets that are wrong after moving an ADT and can move it upwards.
Usage: "OffsetFix.exe <map filename> [<z change>]"
Built at: Oct 12 2009
PatchHoles.exe
Removes all holes in the terrain.
Usage: "PatchHoles.exe <map filename>"
Built at: Oct 12 2009
RaiseTerrain.exe
Raises all terrain.
Usage: "RaiseTerrain.exe <map filename> <difference>"
Built at: Oct 12 2009
RemoveSound.exe
Deletes all mapchunk soundemitters in the ADT.
Usage: "RemoveSound.exe <map filename>"
Built at: Oct 12 2009
RemoveTheWalls.exe
Removes unpassable chunks of an ADT.
Usage: "RemoveTheWalls.exe <map filename>"
Built at: Oct 12 2009
SetChunkFlags.exe
Sets the MCNK flags for all chunks in an ADT.
Usage: "SetChunkFlags.exe <map filename> [<flag = 8>]
magma = 16, ocean = 8, river = 4"
Built at: Oct 12 2009