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Updated ImGui to version 1.92.7-docking
1 parent f2b52c3 commit e29f595

17 files changed

Lines changed: 8998 additions & 14935 deletions

Dependencies/ImGui/include/imconfig.h

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,8 @@
1515
#pragma once
1616

1717
//---- Define assertion handler. Defaults to calling assert().
18-
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
18+
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
19+
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
1920
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2021
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
2122

@@ -48,7 +49,7 @@
4849
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
4950
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
5051
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
51-
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
52+
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean/ProggyForever), remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
5253
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
5354

5455
//---- Enable Test Engine / Automation features.
@@ -83,6 +84,7 @@
8384

8485
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
8586
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
87+
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
8688
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
8789
//#define IMGUI_ENABLE_FREETYPE
8890

@@ -129,6 +131,10 @@
129131
//#define IM_DEBUG_BREAK IM_ASSERT(0)
130132
//#define IM_DEBUG_BREAK __debugbreak()
131133

134+
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.
135+
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
136+
//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
137+
132138
//---- Debug Tools: Enable slower asserts
133139
//#define IMGUI_DEBUG_PARANOID
134140

Dependencies/ImGui/include/imgui.h

Lines changed: 909 additions & 431 deletions
Large diffs are not rendered by default.

Dependencies/ImGui/include/imgui_impl_glfw.h

Lines changed: 10 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,20 @@
11
// dear imgui: Platform Backend for GLFW
22
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
33
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4-
// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.)
4+
// (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.)
55

66
// Implemented features:
77
// [X] Platform: Clipboard support.
88
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
99
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
1010
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
11-
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
11+
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors) with GLFW 3.1+. Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
1212
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
13+
// [X] Multiple Dear ImGui contexts support.
1314
// Missing features or Issues:
14-
// [ ] Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround.
15-
// [ ] Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors.
16-
// [ ] Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
15+
// [ ] Platform: Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround.
16+
// [ ] Platform: Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors.
17+
// [ ] Platform: Multi-viewport: Missing ImGuiBackendFlags_HasParentViewport support. The viewport->ParentViewportID field is ignored, and therefore io.ConfigViewportsNoDefaultParent has no effect either.
1718

1819
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
1920
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@@ -49,7 +50,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* wi
4950
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
5051
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
5152

52-
// GFLW callbacks options:
53+
// GLFW callbacks options:
5354
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
5455
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
5556

@@ -65,5 +66,8 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int
6566

6667
// GLFW helpers
6768
IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
69+
IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window);
70+
IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor);
71+
6872

6973
#endif // #ifndef IMGUI_DISABLE

Dependencies/ImGui/include/imgui_impl_opengl3.h

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,9 @@
44
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
55

66
// Implemented features:
7-
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
7+
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
88
// [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!]
9+
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
910
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
1011

1112
// About WebGL/ES:
@@ -37,11 +38,12 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
3738
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
3839

3940
// (Optional) Called by Init/NewFrame/Shutdown
40-
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
41-
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
4241
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
4342
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
4443

44+
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
45+
IMGUI_IMPL_API void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex);
46+
4547
// Configuration flags to add in your imconfig file:
4648
//#define IMGUI_IMPL_OPENGL_ES2 // Enable ES 2 (Auto-detected on Emscripten)
4749
//#define IMGUI_IMPL_OPENGL_ES3 // Enable ES 3 (Auto-detected on iOS/Android)

Dependencies/ImGui/include/imgui_impl_opengl3_loader.h

Lines changed: 47 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -166,7 +166,9 @@ typedef khronos_uint8_t GLubyte;
166166
#define GL_SCISSOR_BOX 0x0C10
167167
#define GL_SCISSOR_TEST 0x0C11
168168
#define GL_UNPACK_ROW_LENGTH 0x0CF2
169+
#define GL_UNPACK_ALIGNMENT 0x0CF5
169170
#define GL_PACK_ALIGNMENT 0x0D05
171+
#define GL_MAX_TEXTURE_SIZE 0x0D33
170172
#define GL_TEXTURE_2D 0x0DE1
171173
#define GL_UNSIGNED_BYTE 0x1401
172174
#define GL_UNSIGNED_SHORT 0x1403
@@ -178,6 +180,7 @@ typedef khronos_uint8_t GLubyte;
178180
#define GL_RENDERER 0x1F01
179181
#define GL_VERSION 0x1F02
180182
#define GL_EXTENSIONS 0x1F03
183+
#define GL_NEAREST 0x2600
181184
#define GL_LINEAR 0x2601
182185
#define GL_TEXTURE_MAG_FILTER 0x2800
183186
#define GL_TEXTURE_MIN_FILTER 0x2801
@@ -224,11 +227,13 @@ typedef khronos_float_t GLclampf;
224227
typedef double GLclampd;
225228
#define GL_TEXTURE_BINDING_2D 0x8069
226229
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
230+
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
227231
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
228232
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
229233
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
230234
#ifdef GL_GLEXT_PROTOTYPES
231235
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
236+
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
232237
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
233238
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
234239
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
@@ -396,9 +401,15 @@ GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum
396401
#ifndef GL_VERSION_3_3
397402
#define GL_VERSION_3_3 1
398403
#define GL_SAMPLER_BINDING 0x8919
404+
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
405+
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
399406
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
407+
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
400408
#ifdef GL_GLEXT_PROTOTYPES
409+
GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
410+
GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
401411
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
412+
GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
402413
#endif
403414
#endif /* GL_VERSION_3_3 */
404415
#ifndef GL_VERSION_4_1
@@ -473,12 +484,13 @@ typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
473484
/* gl3w api */
474485
GL3W_API int imgl3wInit(void);
475486
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
487+
GL3W_API void imgl3wShutdown(void);
476488
GL3W_API int imgl3wIsSupported(int major, int minor);
477489
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
478490

479491
/* gl3w internal state */
480492
union ImGL3WProcs {
481-
GL3WglProc ptr[59];
493+
GL3WglProc ptr[63];
482494
struct {
483495
PFNGLACTIVETEXTUREPROC ActiveTexture;
484496
PFNGLATTACHSHADERPROC AttachShader;
@@ -498,6 +510,7 @@ union ImGL3WProcs {
498510
PFNGLCREATESHADERPROC CreateShader;
499511
PFNGLDELETEBUFFERSPROC DeleteBuffers;
500512
PFNGLDELETEPROGRAMPROC DeleteProgram;
513+
PFNGLDELETESAMPLERSPROC DeleteSamplers;
501514
PFNGLDELETESHADERPROC DeleteShader;
502515
PFNGLDELETETEXTURESPROC DeleteTextures;
503516
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
@@ -510,6 +523,7 @@ union ImGL3WProcs {
510523
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
511524
PFNGLFLUSHPROC Flush;
512525
PFNGLGENBUFFERSPROC GenBuffers;
526+
PFNGLGENSAMPLERSPROC GenSamplers;
513527
PFNGLGENTEXTURESPROC GenTextures;
514528
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
515529
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
@@ -530,10 +544,12 @@ union ImGL3WProcs {
530544
PFNGLPIXELSTOREIPROC PixelStorei;
531545
PFNGLPOLYGONMODEPROC PolygonMode;
532546
PFNGLREADPIXELSPROC ReadPixels;
547+
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
533548
PFNGLSCISSORPROC Scissor;
534549
PFNGLSHADERSOURCEPROC ShaderSource;
535550
PFNGLTEXIMAGE2DPROC TexImage2D;
536551
PFNGLTEXPARAMETERIPROC TexParameteri;
552+
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
537553
PFNGLUNIFORM1IPROC Uniform1i;
538554
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
539555
PFNGLUSEPROGRAMPROC UseProgram;
@@ -563,6 +579,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
563579
#define glCreateShader imgl3wProcs.gl.CreateShader
564580
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
565581
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
582+
#define glDeleteSamplers imgl3wProcs.gl.DeleteSamplers
566583
#define glDeleteShader imgl3wProcs.gl.DeleteShader
567584
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
568585
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
@@ -575,6 +592,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
575592
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
576593
#define glFlush imgl3wProcs.gl.Flush
577594
#define glGenBuffers imgl3wProcs.gl.GenBuffers
595+
#define glGenSamplers imgl3wProcs.gl.GenSamplers
578596
#define glGenTextures imgl3wProcs.gl.GenTextures
579597
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
580598
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
@@ -595,10 +613,12 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
595613
#define glPixelStorei imgl3wProcs.gl.PixelStorei
596614
#define glPolygonMode imgl3wProcs.gl.PolygonMode
597615
#define glReadPixels imgl3wProcs.gl.ReadPixels
616+
#define glSamplerParameteri imgl3wProcs.gl.SamplerParameteri
598617
#define glScissor imgl3wProcs.gl.Scissor
599618
#define glShaderSource imgl3wProcs.gl.ShaderSource
600619
#define glTexImage2D imgl3wProcs.gl.TexImage2D
601620
#define glTexParameteri imgl3wProcs.gl.TexParameteri
621+
#define glTexSubImage2D imgl3wProcs.gl.TexSubImage2D
602622
#define glUniform1i imgl3wProcs.gl.Uniform1i
603623
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
604624
#define glUseProgram imgl3wProcs.gl.UseProgram
@@ -626,7 +646,7 @@ extern "C" {
626646
#endif
627647
#include <windows.h>
628648

629-
static HMODULE libgl;
649+
static HMODULE libgl = NULL;
630650
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
631651
static GL3WglGetProcAddr wgl_get_proc_address;
632652

@@ -639,7 +659,7 @@ static int open_libgl(void)
639659
return GL3W_OK;
640660
}
641661

642-
static void close_libgl(void) { FreeLibrary(libgl); }
662+
static void close_libgl(void) { FreeLibrary(libgl); libgl = NULL; }
643663
static GL3WglProc get_proc(const char *proc)
644664
{
645665
GL3WglProc res;
@@ -651,7 +671,7 @@ static GL3WglProc get_proc(const char *proc)
651671
#elif defined(__APPLE__)
652672
#include <dlfcn.h>
653673

654-
static void *libgl;
674+
static void *libgl = NULL;
655675
static int open_libgl(void)
656676
{
657677
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
@@ -660,7 +680,7 @@ static int open_libgl(void)
660680
return GL3W_OK;
661681
}
662682

663-
static void close_libgl(void) { dlclose(libgl); }
683+
static void close_libgl(void) { dlclose(libgl); libgl = NULL; }
664684

665685
static GL3WglProc get_proc(const char *proc)
666686
{
@@ -694,7 +714,11 @@ static void close_libgl(void)
694714

695715
static int is_library_loaded(const char* name, void** lib)
696716
{
717+
#if defined(__HAIKU__)
718+
*lib = NULL; // no support for RTLD_NOLOAD on Haiku.
719+
#else
697720
*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
721+
#endif
698722
return *lib != NULL;
699723
}
700724

@@ -812,6 +836,7 @@ static int parse_version(void)
812836
}
813837

814838
static void load_procs(GL3WGetProcAddressProc proc);
839+
static void clear_procs();
815840

816841
int imgl3wInit(void)
817842
{
@@ -828,6 +853,12 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
828853
return parse_version();
829854
}
830855

856+
void imgl3wShutdown(void)
857+
{
858+
close_libgl();
859+
clear_procs();
860+
}
861+
831862
int imgl3wIsSupported(int major, int minor)
832863
{
833864
if (major < 2)
@@ -858,6 +889,7 @@ static const char *proc_names[] = {
858889
"glCreateShader",
859890
"glDeleteBuffers",
860891
"glDeleteProgram",
892+
"glDeleteSamplers",
861893
"glDeleteShader",
862894
"glDeleteTextures",
863895
"glDeleteVertexArrays",
@@ -870,6 +902,7 @@ static const char *proc_names[] = {
870902
"glEnableVertexAttribArray",
871903
"glFlush",
872904
"glGenBuffers",
905+
"glGenSamplers",
873906
"glGenTextures",
874907
"glGenVertexArrays",
875908
"glGetAttribLocation",
@@ -890,10 +923,12 @@ static const char *proc_names[] = {
890923
"glPixelStorei",
891924
"glPolygonMode",
892925
"glReadPixels",
926+
"glSamplerParameteri",
893927
"glScissor",
894928
"glShaderSource",
895929
"glTexImage2D",
896930
"glTexParameteri",
931+
"glTexSubImage2D",
897932
"glUniform1i",
898933
"glUniformMatrix4fv",
899934
"glUseProgram",
@@ -910,6 +945,13 @@ static void load_procs(GL3WGetProcAddressProc proc)
910945
imgl3wProcs.ptr[i] = proc(proc_names[i]);
911946
}
912947

948+
static void clear_procs()
949+
{
950+
size_t i;
951+
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
952+
imgl3wProcs.ptr[i] = nullptr;
953+
}
954+
913955
#ifdef __cplusplus
914956
}
915957
#endif

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