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79 lines (76 loc) · 1.55 KB
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class CfgPatches
{
class alieninvasion
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Scripts",
"DZ_Characters",
"DZ_Structures",
"DZ_Weapons_Firearms",
"DZ_Weapons_Firearms_Ruger1022",
"DZ_Weapons_Ammunition",
"DZ_Weapons_Magazines",
"DZ_Weapons_Optics"
};
};
};
class CfgMods
{
class alieninvasion
{
dir="alieninvasion";
picture = "alieninvasion\data\logo.paa"; // picture in expanded description
logoSmall = "alieninvasion\data\logo.paa"; // icon next to mod name when description is not expanded
logo = "alieninvasion\data\logo.paa"; // logo below game menu
logoOver = "alieninvasion\data\logo_hover.paa"; // logo hovered (CfgMods reads logoOver, not logoHover)
action="";
name="alieninvasion";
// Without this the engine looks for alieninvasion/Anims/cfg/skeletons.anim.xml
// and logs "ANIMATION (E): Can't load ..." on every start; point it at vanilla's.
skeletonDefinitions="DZ/anims/cfg/skeletons.anim.xml";
credits="DayZ Modding Community";
author="Geb";
authorID="0";
version="1.2.0";
extra=0;
type="mod";
dependencies[]=
{
"Game",
"World",
"Mission"
};
class defs
{
class gameScriptModule
{
value="";
files[]=
{
"alieninvasion/scripts/3_game"
};
};
class worldScriptModule
{
value="";
files[]=
{
"alieninvasion/scripts/4_world"
};
};
class missionScriptModule
{
value="";
files[]=
{
"alieninvasion/scripts/5_mission"
};
};
};
};
};