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Changelog

v3.3.0

Added or Changed

  • New Creatures
    • American Lobster
    • European Lobster
    • Snow Crab
    • Signal Crayfish
    • European Crayfish
  • Updated stringtables to add new items and remove items
  • Updated yield script to include super
  • Added small crustaceans to be allowed in the minnow bucket
  • New LODs, RVMATs, and normals to every fish
  • Added versioning to the xml generation
  • Added repair kit for fishing rods
  • New models for:
    • Old Tackle Box
    • Great White Shark
    • Large Mouth Bass
    • Small Mouth Bass
  • Added bone min/mzx for crustaceans
  • Added new worm and grub textures
  • New licence for the mod
  • Crayfish, Mussels, and Bloodclams are now food that can be eaten raw or cooked
  • Changed sizing on crayfish to fit the model better
  • Config update to change min/max to intergers instead of floats
  • Recipe name change from CraftWoodNet to CraftBambooNet
  • Updated the Types&classnames folder to .types within the mod folder

Removed

  • CrayFish
  • CrayFishTail
  • Lobster
  • LobsterTail
  • LobsterFilet
  • KingCrabFilet
  • BloodClamFilet
  • MusselFilet

Known Issues

  • Grub Worm and Rubber Worm show as regualr worm when on hook

v3.2.1

Hotfix 1

  • RPC bug fix (thanks DannyDoomNo1 for direction)
  • Fixed mispelling of AtlanticSailfish meat

v3.2.0

Added or Changed

  • Updated config to reflect classname changes in last update that we overlooked
  • Revamped the junk config to add probability to it to change each junk items rarity
  • Added predator messages to stingtable for proper localization
  • Fixed client-server config sync
  • New debugging messages to help troubleshoot issues on servers
  • Revamped several textures for fish and items
  • Reworked the predator spawn system to prevent predators being spawned under water
  • Fixed an issue with minnows being able to be used as infinite bait. Minnows are now removed like other bait
  • Types and Spawnable types now generate in $profiles/Geb/Extras/
  • Added map support for:
    • Banov
    • Namalsk
    • Lux
    • Deer Isle
    • Sahinkaya

v3.1.0

Added or Changed

  • New models for Blue Tang, Blood Clam, and Mussel
  • Classname updates
    • Catfish -> FlatheadCatfish
    • Trout -> RainbowTrout
    • Perch -> YellowPerch
    • Minnow -> FatheadMinnow
  • Stringtable fixes for Simplified Chinese
  • Fixed implementation for Livonia and Sakhal maps
  • Moved config location from $profiles/gebsfish to $profiles/Geb to standardize files as we rework older mods
  • Config updates
  • General code cleanup and refactoring to make it more extensible and easier to maintain in the future.

v3.0.0

With 1.26, Bohemia completely changed the fishing system in DayZ. This update brings the mod in line with those changes.

Complete New Fishing System

  • Reworked all the gear to work with the new system.
  • Added minnows as bait
  • Fixed knife model positions in the hand
  • New predator system to make fishing less safe
  • New fish config to control catch rate and meat when processed
  • New junk config to configure your own junk items easily
  • Logging system for troubleshooting
  • Overall code imporvements