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LocalIdentityLocalIdentity
andauthored
Fix minion skill type issues causing mod compatiblity issues (#1231)
Copy of PathOfBuildingCommunity/PathOfBuilding#8719 Fixed it to use statSets in PoB 2 Also added a check on export to not add duplicate stats Co-authored-by: LocalIdentity <localidentity2@gmail.com>
1 parent 0eecb27 commit 2fcdfa1

10 files changed

Lines changed: 707 additions & 17 deletions

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src/Data/Skills/act_dex.lua

Lines changed: 17 additions & 0 deletions
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@@ -662,6 +662,10 @@ skills["BloodhoundsMarkExplosionPlayer"] = {
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"base_skill_show_average_damage_instead_of_dps",
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"cannot_cause_bleeding",
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},
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notMinionStat = {
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"main_hand_weapon_minimum_physical_damage",
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"main_hand_weapon_maximum_physical_damage",
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},
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levels = {
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[1] = { 7, 11, statInterpolation = { 1, 1, }, actorLevel = 1, },
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[2] = { 12, 18, statInterpolation = { 1, 1, }, actorLevel = 3.4519999027252, },
@@ -5053,6 +5057,9 @@ skills["PoisonBurstArrowPlayer"] = {
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"display_skill_poisons_without_hit",
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"poison_duration_is_skill_duration",
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},
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notMinionStat = {
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"base_skill_effect_duration",
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},
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levels = {
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[1] = { 15, 3000, statInterpolation = { 1, 1, }, actorLevel = 1, },
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[2] = { 15, 3100, statInterpolation = { 1, 1, }, actorLevel = 3.4519999027252, },
@@ -7840,6 +7847,9 @@ skills["TameBeastPlayer"] = {
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"quality_display_base_skill_effect_duration_is_gem",
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"display_tame_beast_mod_limit",
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},
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notMinionStat = {
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"base_skill_effect_duration",
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},
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levels = {
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[1] = { 8000, statInterpolation = { 1, }, actorLevel = 1, },
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[2] = { 8200, statInterpolation = { 1, }, actorLevel = 3.4519999027252, },
@@ -8174,6 +8184,9 @@ skills["TornadoShotPlayer"] = {
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"display_statset_no_hit_damage",
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"display_statset_hide_usage_stats",
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},
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notMinionStat = {
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"base_skill_effect_duration",
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},
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levels = {
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[1] = { 259, 5, -60, 15000, statInterpolation = { 1, 1, 1, 1, }, actorLevel = 1, },
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[2] = { 382, 5, -59, 15000, statInterpolation = { 1, 1, 1, 1, }, actorLevel = 3.4519999027252, },
@@ -8549,6 +8562,10 @@ skills["TriggeredTrailOfCaltropsPlayer"] = {
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"projectiles_not_offset",
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"base_skill_show_average_damage_instead_of_dps",
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},
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notMinionStat = {
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"main_hand_weapon_minimum_physical_damage",
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"main_hand_weapon_maximum_physical_damage",
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},
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levels = {
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[1] = { 6, 9, statInterpolation = { 1, 1, }, actorLevel = 1, },
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[2] = { 10, 14, statInterpolation = { 1, 1, }, actorLevel = 3.4519999027252, },

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