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Merge pull request #80 from PaulNonatomic/PaulNonatomic-patch-1
Update README.md
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README.md

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@@ -70,7 +70,7 @@ public class DelayState : State
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5. Create a game object with a StateMachineController component upon it and assign it your new state machine asset.
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6. Run the application with the StateMachineController selected to see the state of your state machine within the State Machine Editor window.
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## Jump Nodes
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## Loops with Jump Nodes
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Add JumpOutState state and set it's Id. Then create a JumpInState with the corresponding Id to jump from one node to another.
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https://github.com/PaulNonatomic/VisualStateMachineV2/assets/4581647/17fbb675-1a77-4117-bd2b-1c0f9c3e79a5

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