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Updated the package manifest and readme
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CHANGELOG.md

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# Change Log
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# [0.10.0-beta] - Jan 22, 2025
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- Added a reference to the StateMachineController on each State. This removes the need to use GetComponent and allows for more direct
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communication between states and the controller. This does introduce an issue where a StateMachine can become tightly coupled to a
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derived StateMachineController that then makes the StateMachineModel less reusable. This is a trade-off for the increased ease of use.
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# [0.9.6-beta] - Dec 23, 2024
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- Removal of build breaking methods in AssetUtils
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- Added SharedData.GetKeys() method to return all keys in the shared data.
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## [0.8.3-beta] - Sept 10, 2024
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Added support for switching SubStateMachine models at runtime
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- Added support for switching SubStateMachine models at runtime
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## [0.8.2-beta] - Sept 09, 2024
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- Added TryGetData and HasData methods to the SharedData class

package.json

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{
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"name": "com.nonatomic.visualstatemachinev2",
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"version": "0.9.6-beta",
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"version": "0.10.0-beta",
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"displayName": "Visual State Machine V2",
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"description": "Visual State Machine V2\n\nIMPORTANT NOTE: If you are upgrading to 0.9.0-beta and above from earlier versions, note that `OnEnter` methods now require an `[Enter]` attribute and that the base `OnEnter` method is no longer abstract but virtual.",
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"unity": "2022.3",

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