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Lighting Extension (#539)
* add sigma lighting extension metadata * lighting dot jay es! * Add files via upload * do what gsa said i needed to do 🎉 * fix the lighting canvas not being re-added when doing stuff such as switching from editor to project page, or viceversa (quite a mouthful) * fix it not working when packaged * add reset lights toggle to settings * i think one of the constants of the universe will be me doing stupid shit. that's why this commit exists. i accidentally unfixed the packaging fix somehow. it's fixed again. i don't know how or why this happened i'm just glad it's fixed i dont know man 🎉 * FINALLY. you can exclude sprites from the engine. this took so long... * fix a desync bug, add worker/main thread renderer setting * pixelation no longer affects exclusion masks * HUZZAH * please vro 💔 * oopsies * fix everything jeremy pointed out * add the new tag --------- Co-authored-by: JeremyGamer13 <69337718+JeremyGamer13@users.noreply.github.com>
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src/lib/extensions.js

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@@ -50,6 +50,14 @@ export default [
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banner: "pooiod/B2Dimg.svg",
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creator: "pooiod7",
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},
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{
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name: "Lighting",
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description: "A fast, powerful and easy-to-use lighting engine powered by WebGL!",
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code: "Gen1x/lighting.js",
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banner: "Gen1x/lighting.avif",
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creator: "G1nX",
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tags: ["new"],
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},
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{
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name: "3D Math",
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description: "A handful of utilities for making your own sprite-based 3D engine.",

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