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Add UI that can be exclusively seen by the experimenter
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Assets/Scenes/AttentionExperiment.unity

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Assets/Scripts/ActiveLaserManager.cs

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using UnityEngine;
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using ScriptableObjects.Variables;
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using UnityEngine;
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using Valve.VR;
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public class ActiveLaserManager : MonoBehaviour

Assets/Scripts/Events/StaircaseUpdateEvent.asset renamed to Assets/Scripts/Events/PercentageUpdate.asset

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Assets/Scripts/Events/PercentageUpdate.asset.meta

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Assets/Scripts/FloatReference.cs

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Assets/Scripts/Pointer/Pointer.cs

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using UnityEngine;
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using ScriptableObjects.Variables;
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using UnityEngine;
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using Valve.VR;
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public class Pointer : MonoBehaviour

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