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[Hunter] Banshee's Mark proc chance is now in spell data
1 parent a303cf5 commit 181f4e8

1 file changed

Lines changed: 1 addition & 2 deletions

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engine/class_modules/sc_hunter.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4936,8 +4936,7 @@ struct black_arrow_t final : public kill_shot_base_t
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p()->cooldowns.bleak_powder->start();
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}
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4939-
// The chance is not in spell data and is hardcoded into the tooltip
4940-
if ( p()->talents.banshees_mark.ok() && rng().roll( 0.25 ) && p()->cooldowns.banshees_mark->up() )
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if ( p()->talents.banshees_mark.ok() && rng().roll( p()->talents.banshees_mark->effectN( 2 ).percent() ) && p()->cooldowns.banshees_mark->up() )
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{
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p()->actions.a_murder_of_crows->execute_on_target( s->target );
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p()->cooldowns.banshees_mark->start();

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