@@ -55,13 +55,13 @@ actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.do
5555actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
5656# Queue Steady Shot after Aimed Shot if a Deathblow hasn't already been up long enough to be reacted to.
5757actions.drst+=/steady_shot,if=variable.buffer_deathblow&buff.trueshot.down&cooldown.trueshot.remains
58- actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react &(!talent.bulletstorm|buff.bulletstorm.up)
58+ actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.ready &(!talent.bulletstorm|buff.bulletstorm.up)
5959actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
60- actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
61- actions.drst+=/rapid_fire,if=!buff.deathblow.react
62- actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
63- actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
60+ actions.drst+=/aimed_shot,if=(buff.trueshot.up|action.black_arrow.ready)&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
61+ actions.drst+=/rapid_fire,if=!action.black_arrow.ready
62+ actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
6463actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
64+ actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&(cooldown.black_arrow.remains>action.steady_shot.execute_time|target.health.pct<80&target.health.pct>20)
6565actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
6666actions.drst+=/steady_shot
6767
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