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1 parent 7538c91 commit cf1806b

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Lines changed: 10 additions & 10 deletions

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ActionPriorityLists/default/hunter_marksmanship.simc

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -55,13 +55,13 @@ actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.do
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actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
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# Queue Steady Shot after Aimed Shot if a Deathblow hasn't already been up long enough to be reacted to.
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actions.drst+=/steady_shot,if=variable.buffer_deathblow&buff.trueshot.down&cooldown.trueshot.remains
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actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react&(!talent.bulletstorm|buff.bulletstorm.up)
58+
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.ready&(!talent.bulletstorm|buff.bulletstorm.up)
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actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
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actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
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actions.drst+=/rapid_fire,if=!buff.deathblow.react
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actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
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actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
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actions.drst+=/aimed_shot,if=(buff.trueshot.up|action.black_arrow.ready)&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
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actions.drst+=/rapid_fire,if=!action.black_arrow.ready
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actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
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actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
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actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&(cooldown.black_arrow.remains>action.steady_shot.execute_time|target.health.pct<80&target.health.pct>20)
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actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
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actions.drst+=/steady_shot
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profiles/TWW3/TWW3_Hunter_Marksmanship.simc

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -70,13 +70,13 @@ actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.do
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actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
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# Queue Steady Shot after Aimed Shot if a Deathblow hasn't already been up long enough to be reacted to.
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actions.drst+=/steady_shot,if=variable.buffer_deathblow&buff.trueshot.down&cooldown.trueshot.remains
73-
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react&(!talent.bulletstorm|buff.bulletstorm.up)
73+
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.ready&(!talent.bulletstorm|buff.bulletstorm.up)
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actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
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actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
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actions.drst+=/rapid_fire,if=!buff.deathblow.react
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actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
78-
actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
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actions.drst+=/aimed_shot,if=(buff.trueshot.up|action.black_arrow.ready)&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
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actions.drst+=/rapid_fire,if=!action.black_arrow.ready
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actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
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actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
79+
actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&(cooldown.black_arrow.remains>action.steady_shot.execute_time|target.health.pct<80&target.health.pct>20)
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actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
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actions.drst+=/steady_shot
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