@@ -340,7 +340,7 @@ public bool AddCollisionObject(BCollisionObject co)
340340 {
341341 if ( ! _isDisposed )
342342 {
343- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding collision object {0} to world" , co ) ;
343+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding collision object {0} to world" , co ) ;
344344 if ( co . _BuildCollisionObject ( ) )
345345 {
346346 m_world . AddCollisionObject ( co . GetCollisionObject ( ) , co . m_groupsIBelongTo , co . m_collisionMask ) ;
@@ -364,7 +364,7 @@ public void RemoveCollisionObject(BulletSharp.CollisionObject co)
364364 {
365365 if ( ! _isDisposed )
366366 {
367- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing collisionObject {0} from world" , co . UserObject ) ;
367+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing collisionObject {0} from world" , co . UserObject ) ;
368368 m_world . RemoveCollisionObject ( co ) ;
369369 if ( co . UserObject is BCollisionObject ) ( ( BCollisionObject ) co . UserObject ) . isInWorld = false ;
370370 //TODO handle removing kinematic character controller action
@@ -379,7 +379,7 @@ public bool AddRigidBody(BRigidBody rb)
379379 {
380380 BDebug . LogError ( debugType , "World type must not be collision only" ) ;
381381 }
382- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding rigidbody {0} to world" , rb ) ;
382+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding rigidbody {0} to world" , rb ) ;
383383 if ( rb . _BuildCollisionObject ( ) )
384384 {
385385 ( ( DiscreteDynamicsWorld ) m_world ) . AddRigidBody ( ( RigidBody ) rb . GetCollisionObject ( ) , rb . m_groupsIBelongTo , rb . m_collisionMask ) ;
@@ -398,7 +398,7 @@ public void RemoveRigidBody(BulletSharp.RigidBody rb)
398398 {
399399 BDebug . LogError ( debugType , "World type must not be collision only" ) ;
400400 }
401- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing rigidbody {0} from world" , rb . UserObject ) ;
401+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing rigidbody {0} from world" , rb . UserObject ) ;
402402 ( ( DiscreteDynamicsWorld ) m_world ) . RemoveRigidBody ( rb ) ;
403403 if ( rb . UserObject is BCollisionObject ) ( ( BCollisionObject ) rb . UserObject ) . isInWorld = false ;
404404 }
@@ -413,7 +413,7 @@ public bool AddConstraint(BTypedConstraint c)
413413 BDebug . LogError ( debugType , "World type must not be collision only" ) ;
414414 return false ;
415415 }
416- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding constraint {0} to world" , c ) ;
416+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding constraint {0} to world" , c ) ;
417417 if ( c . _BuildConstraint ( ) )
418418 {
419419 ( ( DiscreteDynamicsWorld ) m_world ) . AddConstraint ( c . GetConstraint ( ) , c . m_disableCollisionsBetweenConstrainedBodies ) ;
@@ -432,7 +432,7 @@ public void RemoveConstraint(BulletSharp.TypedConstraint c)
432432 {
433433 BDebug . LogError ( debugType , "World type must not be collision only" ) ;
434434 }
435- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing constraint {0} from world" , c . Userobject ) ;
435+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing constraint {0} from world" , c . Userobject ) ;
436436 ( ( DiscreteDynamicsWorld ) m_world ) . RemoveConstraint ( c ) ;
437437 if ( c . Userobject is BTypedConstraint ) ( ( BTypedConstraint ) c . Userobject ) . m_isInWorld = false ;
438438 }
@@ -442,12 +442,12 @@ public bool AddSoftBody(BSoftBody softBody)
442442 {
443443 if ( ! ( m_world is BulletSharp . SoftBody . SoftRigidDynamicsWorld ) )
444444 {
445- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "The Physics World must be a BSoftBodyWorld for adding soft bodies" ) ;
445+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "The Physics World must be a BSoftBodyWorld for adding soft bodies" ) ;
446446 return false ;
447447 }
448448 if ( ! _isDisposed )
449449 {
450- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding softbody {0} to world" , softBody ) ;
450+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Adding softbody {0} to world" , softBody ) ;
451451 if ( softBody . _BuildCollisionObject ( ) )
452452 {
453453 ( ( BulletSharp . SoftBody . SoftRigidDynamicsWorld ) m_world ) . AddSoftBody ( ( SoftBody ) softBody . GetCollisionObject ( ) ) ;
@@ -462,7 +462,7 @@ public void RemoveSoftBody(BulletSharp.SoftBody.SoftBody softBody)
462462 {
463463 if ( ! _isDisposed && m_world is BulletSharp . SoftBody . SoftRigidDynamicsWorld )
464464 {
465- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing softbody {0} from world" , softBody . UserObject ) ;
465+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing softbody {0} from world" , softBody . UserObject ) ;
466466 ( ( BulletSharp . SoftBody . SoftRigidDynamicsWorld ) m_world ) . RemoveSoftBody ( softBody ) ;
467467 if ( softBody . UserObject is BCollisionObject ) ( ( BCollisionObject ) softBody . UserObject ) . isInWorld = false ;
468468 }
@@ -554,25 +554,25 @@ protected virtual void _InitializePhysicsWorld() {
554554 }
555555
556556 protected void Dispose ( bool disposing ) {
557- if ( debugType < = BDebug . DebugType . Debug ) Debug . Log ( "BDynamicsWorld Disposing physics." ) ;
557+ if ( debugType > = BDebug . DebugType . Debug ) Debug . Log ( "BDynamicsWorld Disposing physics." ) ;
558558
559559 if ( m_world != null ) {
560560 //remove/dispose constraints
561561 int i ;
562562 if ( _ddWorld != null )
563563 {
564- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing Constraints {0}" , _ddWorld . NumConstraints ) ;
564+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing Constraints {0}" , _ddWorld . NumConstraints ) ;
565565 for ( i = _ddWorld . NumConstraints - 1 ; i >= 0 ; i -- )
566566 {
567567 TypedConstraint constraint = _ddWorld . GetConstraint ( i ) ;
568568 _ddWorld . RemoveConstraint ( constraint ) ;
569569 if ( constraint . Userobject is BTypedConstraint ) ( ( BTypedConstraint ) constraint . Userobject ) . m_isInWorld = false ;
570- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removed Constaint {0}" , constraint . Userobject ) ;
570+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removed Constaint {0}" , constraint . Userobject ) ;
571571 constraint . Dispose ( ) ;
572572 }
573573 }
574574
575- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing Collision Objects {0}" , _ddWorld . NumCollisionObjects ) ;
575+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removing Collision Objects {0}" , _ddWorld . NumCollisionObjects ) ;
576576 //remove the rigidbodies from the dynamics world and delete them
577577 for ( i = m_world . NumCollisionObjects - 1 ; i >= 0 ; i -- ) {
578578 CollisionObject obj = m_world . CollisionObjectArray [ i ] ;
@@ -583,7 +583,7 @@ protected void Dispose(bool disposing) {
583583 }
584584 m_world . RemoveCollisionObject ( obj ) ;
585585 if ( obj . UserObject is BCollisionObject ) ( ( BCollisionObject ) obj . UserObject ) . isInWorld = false ;
586- if ( debugType < = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removed CollisionObject {0}" , obj . UserObject ) ;
586+ if ( debugType > = BDebug . DebugType . Debug ) Debug . LogFormat ( "Removed CollisionObject {0}" , obj . UserObject ) ;
587587 obj . Dispose ( ) ;
588588 }
589589
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