Releases: PiMaker/ltcgi
v1.0.2 - Maintenance and Docs 📝
This release fixes some smaller issues and adds links to the docs directly in the editor.
Massive shout-out to both @JLChnToZ and @makifoxgirl for submitting PRs to fix or improve LTCGI - Thank you so much! 💖
Changelog:
- Fix bug where materials would not reset properly after a shadowmap bake (#12)
- Support baking with Bakery Light Meshes - simply put a Light Mesh component next to an
LTCGI_Screenand it will be used (#13) - Add warning when disabling a screen component (related to #14, unfortunately that PR would not work as-is)
- Add links to documentation wherever it makes sense - RTFM, you guys!
- Avoid some unnecessary shader reimports when exiting play mode
Advance notice: In the future™️, I want to migrate LTCGI to use the VPM format. This is still some time away though, my initial attempts showed some issues that will need fixing until then.
As always, check out the official documentation on https://ltcgi.dev!
You can give feedback on my Discord Server: https://discord.gg/r38vJd2DuJ
What to download
ltcgi.unitypackage - The core package. Yes, download this.
ltcgi-adapter-protv.unitypackage - Adapter package for ProTV video player. Only download if you plan to use that video player!
ltcgi-adapter-usharp-video.unitypackage - Adapter package for USharpVideo. Only download if you plan to use that video player!
v1.0.1 - AudioLink 0.3.0 Compatibility🎶
This small maintenance release adds support for the 0.3.0 (VPM / VRChat Creator Companion version) release of AudioLink (thanks @4liceD). It also includes some improvements to compatibility with projects using the VRCSDK but missing UdonSharp (thanks @float3).
Advance notice: In the future™️, I want to migrate LTCGI to use the VPM format as well. This is still some time away though, my initial attempts showed some issues that will need fixing until then.
As always, check out the official documentation on https://ltcgi.dev, especially https://ltcgi.dev/Advanced/Audiolink!
You can give feedback on my Discord Server: https://discord.gg/r38vJd2DuJ
What to download
ltcgi.unitypackage - The core package. Yes, download this.
ltcgi-adapter-protv.unitypackage - Adapter package for ProTV video player. Only download if you plan to use that video player!
ltcgi-adapter-usharp-video.unitypackage - Adapter package for USharpVideo. Only download if you plan to use that video player!
v1.0.0 - Full Release!
1.0! Whole numbers! Hurray! 🎉
It includes many improvements to the editor experience, performance and feature set of LTCGI. Too many to note them all - instead, check out the new official documentation on https://ltcgi.dev (yes I bought a domain)!
As always, you can give feedback on my Discord Server: https://discord.gg/r38vJd2DuJ
What to download
ltcgi.unitypackage - The core package. Yes, download this.
ltcgi-adapter-protv.unitypackage - Adapter package for ProTV video player. Only download if you plan to use that video player!
ltcgi-adapter-usharp-video.unitypackage - Adapter package for USharpVideo. Only download if you plan to use that video player!
v1.0.0-rc1
This is a release candidate for 1.0! 🎉
It includes many improvements to the editor experience, performance and feature set of LTCGI. Too many to note them all - instead, check out the new official documentation on https://ltcgi.dev (yes I bought a domain)!
As always, you can give feedback on my Discord Server: https://discord.gg/r38vJd2DuJ
What to download
ltcgi.unitypackage - The core package. Yes, download this.
ltcgi-adapter-protv.unitypackage - Adapter package for ProTV video player. Only download if you plan to use that video player!
ltcgi-adapter-usharp-video.unitypackage - Adapter package for USharpVideo. Only download if you plan to use that video player!
v0.9.3
To update an existing project just import this on top.
For new projects, import it, make sure to use a compatible shader and read the Wiki!
For Amplify support, read here.
Changes:
- fix several bugs related to unity standard lightmapper - shadowmap baking should now work (better) with both Bakery and Progressive/Enlighten
- add bicubic filtering to LTCGI lightmaps (adapted from Filamented implementation, thanks!)
- improve UdonAdapter and potentially fix some issues related to shadowmaps (the debug option
ReverseUnityLightmapSTwas on by default and I suspect that broke some stuff) - fix a parsing error on cultures that don't use
.as floating point seperator - Entschuldigung!
Important commits:
- fix floating point parsing related to localization
- fix event trigger for unity lightmapper and save scenes at bake
- add bicubic filtering to LTCGI shadowmap
- disable ReverseUnityLightmapST by default and warn
- allow UdonAdapter calls when asleep and better logging
Thanks to everyone on the Discord for reporting bugs and helping test fixes!
v0.9.2
To update an existing project just import this on top.
For new projects, import it, make sure to use a compatible shader and read the Wiki!
For Amplify support, read here. It is now included in the main download.
Changes:
- made a lot more stuff configurable on the LTCGI Controller object (note you need to click "Apply" now!)
_SetVideoTextureis now available via UdonSharp at runtime
Important commits:
v0.9.1
To update an existing project just import this on top.
For new projects, import it, make sure to use a compatible shader and read the Wiki!
For Amplify support, read here. Note that you need both packages in that case.
Important commits:
- fix EditorOnly objects crashing the UdonBehaviour
- reduce LOD size and bit depth
- add totalSpecularIntensity output parameter
- add Distance renderer selection mode and use by default
For shader authors: There is a new output parameter available called totalSpecularIntensity that can be used to fake specular occlusion for other sources. Thanks Silent for the idea!