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Source/Attributes/Attributes.Build.cs

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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using UnrealBuildTool;
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Source/Attributes/Private/AttrCategory.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "AttrCategory.h"
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#include "AttributesSettings.h"

Source/Attributes/Private/AttrModifier.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "AttrModifier.h"
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#include "FloatAttr.h"

Source/Attributes/Private/AttributesModule.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "AttributesModule.h"
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#include "AttributesSettings.h"

Source/Attributes/Private/AttributesSettings.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "AttributesSettings.h"
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#include "AttributesModule.h"

Source/Attributes/Private/BaseAttr.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "BaseAttr.h"
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#include "AttributesModule.h"

Source/Attributes/Private/FloatAttr.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "FloatAttr.h"
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#include "AttributesModule.h"
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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "FloatAttributesLibrary.h"

Source/Attributes/Private/Int32Attr.cpp

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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "Int32Attr.h"
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#include "AttributesModule.h"
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// Copyright 2015-2019 Piperift. All Rights Reserved.
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// Copyright 2015-2020 Piperift. All Rights Reserved.
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#include "Int32AttributesLibrary.h"

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