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SF2WW: use SF2HF previews where possible
1 parent 48f1c50 commit e38265c

2 files changed

Lines changed: 21 additions & 19 deletions

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palmod/Game/SF2HF_A_DEF.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -413,9 +413,9 @@ const sDescTreeNode SF2HF_A_PORTRAITS_COLLECTION[] =
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414414
const sGame_PaletteDataset SF2HF_A_ENDINGS_GUILE_NODE[] =
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{
416-
{ L"Part One: Jane and Amy", 0xeafe, 0xeb5e, indexSF2HFSprites_Bonus, 0x00 },
417-
{ L"Part Two: Fireplace", 0xeb5e, 0xeb9e, indexSF2Sprites_Bonus, 0x01, &pairNext },
418-
{ L"Part Two: Couch", 0x9b5e, 0x9bfe, indexSF2HFSprites_Bonus, 0x02 },
416+
{ L"Part One: Jane and Amy", 0xeafe, 0xeb5e, indexSF2HFSprites_Bonus, 0x00 },
417+
{ L"Part Two: Fireplace", 0xeb5e, 0xeb9e, indexSF2HFSprites_Bonus, 0x01, &pairNext },
418+
{ L"Part Two: Couch", 0x9b5e, 0x9bfe, indexSF2HFSprites_Bonus, 0x02 },
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};
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421421
const sGame_PaletteDataset SF2HF_A_BONUS21_NODE[] =

palmod/Game/SF2WW_A_DEF.h

Lines changed: 18 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -3,22 +3,24 @@
33

44
const std::vector<uint16_t> SF2WW_A_IMGIDS_USED =
55
{
6-
indexSF2Sprites_Ryu,
7-
indexSF2Sprites_EHonda,
8-
indexSF2Sprites_Blanka,
9-
indexSF2Sprites_Guile,
10-
indexSF2Sprites_Ken,
11-
indexSF2Sprites_ChunLi,
12-
indexSF2Sprites_Zangief,
13-
indexSF2Sprites_Dhalsim,
14-
indexSF2Sprites_Bison,
15-
indexSF2Sprites_Sagat,
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indexSF2Sprites_Balrog,
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indexSF2Sprites_Vega,
18-
indexSF2Sprites_Bonus,
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indexSF2HFSprites_Stages,
20-
21-
indexSF2Sprites_Stages, // 0x12
6+
indexSF2Sprites_Ryu, // = 0,
7+
indexSF2Sprites_EHonda, // 0x01
8+
indexSF2Sprites_Blanka, // 0x02
9+
indexSF2Sprites_Guile, // 0x03
10+
indexSF2Sprites_Ken, // 0x04
11+
indexSF2Sprites_ChunLi, // 0x05
12+
indexSF2Sprites_Zangief, // 0x06
13+
indexSF2Sprites_Dhalsim, // 0x07
14+
indexSF2Sprites_Bison, // 0x08
15+
indexSF2Sprites_Sagat, // 0x09
16+
indexSF2Sprites_Balrog, // 0x0a
17+
indexSF2Sprites_Vega, // 0x0b
18+
indexSF2Sprites_Bonus, // 0x11
19+
indexSF2Sprites_Stages, // 0x12
20+
21+
indexSF2HFSprites_Stages, // 0x34, // SF2HF stages
22+
indexSF2HFSprites_Bonus, // 0x35
23+
indexSF2HFSprites_Stages21, // 0x36 // for rom 21 sprites
2224
};
2325

2426
const sGame_PaletteDataset SF2WW_A_RYU_09_NODE[] =

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