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HowToPlay.cs
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66 lines (55 loc) · 1.47 KB
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using FunkEngine;
using Godot;
public partial class HowToPlay : Node2D, IFocusableMenu
{
public static readonly string LoadPath = "res://Scenes/UI/Options/HowToPlay.tscn";
[Export]
private Button _returnButton;
[Export]
private Button _tutorialButton;
public IFocusableMenu Prev { get; set; }
public override void _Ready()
{
_returnButton.Pressed += ReturnToPrev;
_tutorialButton.Pressed += DoTutorial;
_tutorialButton.Visible = !StageProducer.IsInitialized;
}
public void ResumeFocus()
{
ProcessMode = ProcessModeEnum.Inherit;
_returnButton.GrabFocus();
}
public void PauseFocus()
{
ProcessMode = ProcessModeEnum.Disabled;
}
public void OpenMenu(IFocusableMenu prev)
{
Prev = prev;
Prev.PauseFocus();
_returnButton.GrabFocus();
}
public void ReturnToPrev()
{
Prev.ResumeFocus();
QueueFree();
}
private void DoTutorial()
{
SaveSystem.UpdateConfig(SaveSystem.ConfigSettings.FirstTime, true);
StageProducer.LiveInstance.TransitionStage(Stages.Map);
}
public override void _Input(InputEvent @event)
{
if (ControlSettings.IsOutOfFocus(this))
{
GetViewport().SetInputAsHandled();
return;
}
if (@event.IsActionPressed("ui_cancel"))
{
ReturnToPrev();
GetViewport().SetInputAsHandled();
}
}
}