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OptionsMenu.cs
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127 lines (104 loc) · 3.22 KB
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using FunkEngine;
using Godot;
public partial class OptionsMenu : CanvasLayer, IFocusableMenu
{
public static readonly string LoadPath = "res://Scenes/UI/Options/OptionsMenu.tscn";
public IFocusableMenu Prev { get; set; }
[Export]
private Control _focused;
private ProcessModeEnum _previousProcessMode;
[Export]
private HSlider _volumeSlider;
[Export]
private Button _closeButton;
[Export]
private Button _controlsButton;
[Export]
private CheckBox _highContrastToggle;
[Export]
private Button _howToPlayButton;
private const float MinVolumeVal = 0f;
public override void _Ready()
{
_volumeSlider.MinValue = MinVolumeVal;
_volumeSlider.Value = Mathf.DbToLinear(
AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("Master"))
);
_highContrastToggle.ButtonPressed = SaveSystem
.GetConfigValue(SaveSystem.ConfigSettings.HighContrast)
.AsBool();
_volumeSlider.DragEnded += VolumeChanged;
_volumeSlider.ValueChanged += ChangeVolume;
_closeButton.Pressed += ReturnToPrev;
_controlsButton.Pressed += OpenControls;
_highContrastToggle.Toggled += HighContrastChanged;
_howToPlayButton.Pressed += OpenHowToPlay;
}
public override void _Input(InputEvent @event)
{
if (ControlSettings.IsOutOfFocus(this))
{
GetViewport().SetInputAsHandled();
return;
}
if (@event.IsActionPressed("ui_cancel"))
{
ReturnToPrev();
GetViewport().SetInputAsHandled();
}
}
public void ResumeFocus()
{
ProcessMode = _previousProcessMode;
_focused.GrabFocus();
}
public void PauseFocus()
{
_focused = GetViewport().GuiGetFocusOwner();
_previousProcessMode = ProcessMode;
ProcessMode = ProcessModeEnum.Disabled;
}
public void OpenMenu(IFocusableMenu prev)
{
Prev = prev;
Prev.PauseFocus();
_focused.GrabFocus();
}
public void ReturnToPrev()
{
Prev.ResumeFocus();
QueueFree();
}
private void OpenControls()
{
ControlSettings controlSettings = GD.Load<PackedScene>(ControlSettings.LoadPath)
.Instantiate<ControlSettings>();
AddChild(controlSettings);
controlSettings.OpenMenu(this);
}
private void VolumeChanged(bool valueChanged)
{
if (!valueChanged)
return;
ChangeVolume((float)_volumeSlider.Value);
SaveSystem.UpdateConfig(SaveSystem.ConfigSettings.Volume, _volumeSlider.Value);
}
public static void ChangeVolume(double value)
{
AudioServer.SetBusVolumeDb(
AudioServer.GetBusIndex("Master"),
(float)Mathf.LinearToDb(value)
);
}
private void HighContrastChanged(bool toggled)
{
StageProducer.ContrastFilter.Visible = toggled;
SaveSystem.UpdateConfig(SaveSystem.ConfigSettings.HighContrast, toggled);
}
private void OpenHowToPlay()
{
HowToPlay howtoPlay = GD.Load<PackedScene>(HowToPlay.LoadPath).Instantiate<HowToPlay>();
AddChild(howtoPlay);
howtoPlay.OpenMenu(this);
}
}