Midnight Riff is a rhythm-rougelike game currently in development as a senior capstone project at the University of California, Santa Cruz.
We now have a Steam page! Check us out here
- Jarod Spanger – Project Lead
- Connor Lowe - Combat Designer
- Raul Mojarro
- Michael Quinn
- Thomas Wessel - Tools / Engine Lead
- Evelyn Fu - Art Lead
- Ares Atlas
- Emily Wen
- Sam Meyer
- Title Screen: Crystal Cave – Cynicmusic
- Boss Song 1: gameMusic – Magntron
- Battle Song 1: Piano loops 181 – josefpres
- Battle Song 2: Dark loops 220 – josefpres
- Input Buttons: inputKeys – Nicolae (Xelu) Berbece
- Light Map Texture: Godot Engine Docs – Godot Foundation
- Title Screen Font: 04B-30 – Yuji Oshimoto
- Main System Font: Fibberish - nathan scott
The repository license does not apply to any music or image files in this repository, including but not limited to .wav, .mp3, .ogg, .png, .jpg, and other media formats. These assets are not licensed for use, private or public, without prior written consent from the team.
All source code and documentation files are licensed under the GNU Affero General Public License v3.0 (AGPL-3.0).