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CreditsMenu.cs
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89 lines (72 loc) · 2.02 KB
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using System;
using FunkEngine;
using Godot;
public partial class CreditsMenu : Control, IFocusableMenu
{
public static readonly string LoadPath = "res://Scenes/UI/Options/Credits.tscn";
[Export]
public Label CreditsText;
[Export]
public float ScrollSpeed = 50f;
public float FadeStartY = 0;
public float FadeEndY = -400f;
[Export]
public float RestartPositionY = 800f;
[Export]
private Button _returnButton;
public IFocusableMenu Prev { get; set; }
public override void _Ready()
{
if (CreditsText != null)
{
CreditsText.Position = new Vector2(CreditsText.Position.X, RestartPositionY);
FadeEndY = -CreditsText.Size.Y;
}
_returnButton.Pressed += ReturnToPrev;
_returnButton.GrabFocus();
}
public void ResumeFocus()
{
ProcessMode = ProcessModeEnum.Inherit;
_returnButton.GrabFocus();
}
public void PauseFocus()
{
ProcessMode = ProcessModeEnum.Disabled;
}
public void OpenMenu(IFocusableMenu prev)
{
Prev = prev;
Prev.PauseFocus();
_returnButton.GrabFocus();
}
public void ReturnToPrev()
{
Prev.ResumeFocus();
QueueFree();
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("ui_cancel"))
{
ReturnToPrev();
GetViewport().SetInputAsHandled();
}
}
public override void _Process(double delta)
{
if (CreditsText == null)
return;
CreditsText.Position += Vector2.Up * (float)(ScrollSpeed * delta);
float alpha = Mathf.Clamp(
1 - (CreditsText.GlobalPosition.Y - FadeStartY) / (FadeEndY - FadeStartY),
0,
1
);
CreditsText.Modulate = new Color(1, 1, 1, alpha);
if (CreditsText.GlobalPosition.Y < -CreditsText.Size.Y)
{
CreditsText.Position = new Vector2(CreditsText.Position.X, RestartPositionY);
}
}
}