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Update to canvas_items stretch mode
1 parent 6747c7c commit 3d3d328

4 files changed

Lines changed: 28 additions & 19 deletions

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project.godot

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ BgAudioPlayer="*res://Globals/BgAudioPlayer/BGAudioPlayer.tscn"
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window/size/viewport_width=640
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window/size/viewport_height=360
33-
window/stretch/mode="viewport"
33+
window/stretch/mode="canvas_items"
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window/stretch/scale_mode="integer"
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3636
[dotnet]

scenes/ChestScene/ChestScene.tscn

Lines changed: 22 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -8,11 +8,11 @@
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[ext_resource type="Texture2D" uid="uid://d0ywqw1j1k71v" path="res://scenes/ChestScene/assets/Chest.png" id="6_58hf4"]
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[ext_resource type="Texture2D" uid="uid://dbjotl0v1ymia" path="res://scenes/BattleDirector/assets/BattleFrame1.png" id="7_kkck7"]
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11-
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4lvcv"]
11+
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8x17a"]
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shader = ExtResource("5_whthd")
1313
shader_parameter/bg_top_color = Vector4(0.18, 0.08, 0.12, 0)
1414
shader_parameter/bg_bottom_color = Vector4(0.028, 0.008, 0.184, 0)
15-
shader_parameter/gradient_ratio = 1.22
15+
shader_parameter/gradient_ratio = 1.0
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shader_parameter/time_scale = 1.0
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[node name="ChestScene" type="Node2D" node_paths=PackedStringArray("ChestButton")]
@@ -33,15 +33,6 @@ offset_right = 640.0
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offset_bottom = 178.0
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texture = ExtResource("6_37nar")
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36-
[node name="StarShader" type="ColorRect" parent="."]
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z_index = -1
38-
material = SubResource("ShaderMaterial_4lvcv")
39-
offset_top = 180.0
40-
offset_right = 255.0
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offset_bottom = 262.0
42-
scale = Vector2(2.18, 2.18)
43-
color = Color(0, 0, 0, 1)
44-
4536
[node name="BattleFrame" type="TextureRect" parent="."]
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z_index = 1
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offset_top = 178.0
@@ -55,3 +46,23 @@ offset_top = 126.0
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offset_right = 431.0
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offset_bottom = 166.0
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icon = ExtResource("6_58hf4")
49+
50+
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
51+
z_index = -2
52+
offset_top = 178.0
53+
offset_right = 560.0
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offset_bottom = 358.0
55+
56+
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
57+
handle_input_locally = false
58+
size = Vector2i(560, 180)
59+
render_target_update_mode = 4
60+
61+
[node name="StarShader" type="ColorRect" parent="SubViewportContainer/SubViewport"]
62+
z_index = -1
63+
material = SubResource("ShaderMaterial_8x17a")
64+
offset_left = -60.0
65+
offset_right = 415.0
66+
offset_bottom = 177.0
67+
scale = Vector2(2.18, 2.18)
68+
color = Color(0, 0, 0, 1)

scenes/SceneTransitions/TitleScreen.tscn

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -106,11 +106,9 @@ texture = ExtResource("2_cf582")
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z_index = -1
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material = SubResource("ShaderMaterial_cbpjr")
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layout_mode = 0
109-
offset_left = -223.0
110-
offset_top = -200.0
111-
offset_right = 252.0
112-
offset_bottom = -23.0
113-
scale = Vector2(3.78, 3.82)
109+
offset_right = 475.0
110+
offset_bottom = 177.0
111+
scale = Vector2(2, 2)
114112
color = Color(0, 0, 0, 1)
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116114
[node name="SecretLabel" type="Label" parent="."]

scenes/SceneTransitions/assets/font.TTF.import

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,12 +16,12 @@ Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=true
19-
multichannel_signed_distance_field=false
19+
multichannel_signed_distance_field=true
2020
msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
24-
hinting=1
24+
hinting=0
2525
subpixel_positioning=0
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oversampling=0.0
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Fallbacks=null

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