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Removing some debug and print statements
I think everything should be steady enough that they can be removed.
1 parent 31db455 commit 4df9a60

10 files changed

Lines changed: 2 additions & 22 deletions

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Classes/MidiMaestro/MidiMaestro.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ public partial class MidiMaestro : Resource
1616
private midiNoteInfo[] _leftNotes;
1717
private midiNoteInfo[] _rightNotes;
1818

19-
private MidiFile strippedSong;
19+
//private MidiFile strippedSong;
2020

2121
private SongData songData;
2222

Globals/StageProducer.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,6 @@ public void TransitionFromRoom(int nextRoomIdx)
4949

5050
public void TransitionStage(Stages nextStage, int nextRoomIdx = -1)
5151
{
52-
GD.Print(GetTree().CurrentScene);
5352
switch (nextStage)
5453
{
5554
case Stages.Title:
@@ -79,7 +78,6 @@ public void TransitionStage(Stages nextStage, int nextRoomIdx = -1)
7978
}
8079
break;
8180
case Stages.Quit:
82-
GD.Print("Exiting game");
8381
GetTree().Quit();
8482
return;
8583
default:

scenes/BattleDirector/scripts/BattleDirector.cs

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,6 @@ private bool PlayerAddNote(ArrowType type, int beat)
4646
if (!CD.AddNoteToLane(type, beat % CM.BeatsPerLoop, NotePlacementBar.PlacedNote(), false))
4747
return false;
4848
NotePlaced?.Invoke(this);
49-
GD.Print("Note Placed.");
5049
return true;
5150
}
5251

@@ -152,7 +151,6 @@ private void OnNoteReleased(ArrowType arrowType) { }
152151

153152
private void OnTimedInput(Note note, ArrowType arrowType, int beat, double beatDif)
154153
{
155-
GD.Print(arrowType + " " + beat + " difference: " + beatDif);
156154
if (note == null)
157155
{
158156
if (PlayerAddNote(arrowType, beat))
@@ -211,14 +209,12 @@ private void CheckBattleStatus(PuppetTemplate puppet)
211209
private void BattleWon()
212210
{
213211
Audio.StreamPaused = true;
214-
GD.Print("Enemy is dead");
215212
CleanUpRelics();
216213
ShowRewardSelection(3);
217214
}
218215

219216
private void BattleLost()
220217
{
221-
GD.Print("Player is Dead");
222218
Audio.StreamPaused = true;
223219
AddChild(GD.Load<PackedScene>("res://scenes/UI/EndScreen.tscn").Instantiate());
224220
GetTree().Paused = true;
@@ -290,6 +286,6 @@ private void CleanUpRelics()
290286

291287
private void DebugKillEnemy()
292288
{
293-
Enemy.TakeDamage(1000);
289+
//Enemy.TakeDamage(1000);
294290
}
295291
}

scenes/BattleDirector/scripts/Conductor.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -83,7 +83,6 @@ public void Prep() //TODO: Streamline battle initialization
8383

8484
private void AddExampleNotes()
8585
{
86-
GD.Print(CM.BeatsPerLoop);
8786
foreach (ArrowType type in Enum.GetValues(typeof(ArrowType)))
8887
{
8988
foreach (midiNoteInfo mNote in MM.GetNotes(type))
@@ -130,7 +129,6 @@ public void CheckNoteTiming(ArrowType type)
130129
{
131130
double realBeat = TimeKeeper.CurrentTime / (60 / (double)TimeKeeper.Bpm) % CM.BeatsPerLoop;
132131
int curBeat = (int)Math.Round(realBeat);
133-
GD.Print("Cur beat " + curBeat + "Real: " + realBeat.ToString("#.###"));
134132
if (curBeat % CM.BeatsPerLoop == 0)
135133
return; //Ignore note 0 //TODO: Double check this works as intended.
136134
if (_laneData[(int)type][curBeat % CM.BeatsPerLoop] == null)

scenes/ChartViewport/scripts/ChartManager.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -128,12 +128,9 @@ public void ComboText(string text, ArrowType arrow, int currentCombo)
128128

129129
public override void _ExitTree()
130130
{
131-
GD.Print("[DEBUG] Stopping tweens before exiting the scene...");
132-
133131
foreach (var tween in GetTree().GetProcessedTweens())
134132
{
135133
tween.Stop();
136-
GD.Print("[DEBUG] Stopped tween.");
137134
}
138135
}
139136
}

scenes/Maps/scripts/Cartographer.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,6 @@ public override void _Ready()
2727

2828
public override void _EnterTree()
2929
{
30-
GD.Print("[DEBUG] TitleScreen entered the tree");
3130
_bgPlayer = GetNode<BgAudioPlayer>("/root/BgAudioPlayer");
3231
_bgPlayer.PlayLevelMusic();
3332
}

scenes/Puppets/scripts/PlayerStats.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -28,12 +28,10 @@ public void AddRelic(RelicTemplate relic)
2828
}
2929
}
3030
CurRelics = CurRelics.Append(relic).ToArray();
31-
GD.Print("Adding relic: " + relic.Name);
3231
}
3332

3433
public void AddNote(Note nSelection)
3534
{
3635
CurNotes = CurNotes.Append(nSelection).ToArray();
37-
GD.Print("Adding note: " + nSelection.Name);
3836
}
3937
}

scenes/Remapping/ControlSettings.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,6 @@ private void OnQWERTButtonPressed()
7070
private void ChangeKeySprites(string scheme)
7171
{
7272
var selectedScheme = ControlSchemes.SpriteMappings[scheme];
73-
GD.Print(scheme);
7473
leftKey.Texture = GD.Load<Texture2D>(selectedScheme["left"]);
7574
rightKey.Texture = GD.Load<Texture2D>(selectedScheme["right"]);
7675
upKey.Texture = GD.Load<Texture2D>(selectedScheme["up"]);

scenes/SceneTransitions/scripts/SceneChange.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,12 +17,10 @@ public override void _Ready()
1717
GrabFocus();
1818
}
1919
Pressed += OnButtonPressed;
20-
GD.Print($"[DEBUG] Scene Path: '{ScenePath}'");
2120
}
2221

2322
private void OnButtonPressed()
2423
{
25-
GD.Print($"✅ Loading scene: {ScenePath}");
2624
GetNode<StageProducer>("/root/StageProducer").TransitionStage(ScenePath);
2725
}
2826
}

scenes/UI/scripts/RewardSelect.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -117,12 +117,10 @@ private void OnSelect()
117117
return;
118118
if (_nSelection != null)
119119
{
120-
GD.Print("Note selected: " + _nSelection.Name);
121120
_player.AddNote(_nSelection);
122121
}
123122
else if (_rSelection != null)
124123
{
125-
GD.Print("Relic selected: " + _rSelection.Name);
126124
_player.AddRelic(_rSelection);
127125
}
128126
GetTree().Paused = false;
@@ -132,7 +130,6 @@ private void OnSelect()
132130

133131
private void OnSkip()
134132
{
135-
GD.Print("Relic skipped.");
136133
GetTree().Paused = false;
137134
Selected?.Invoke();
138135
QueueFree();

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