@@ -12,7 +12,8 @@ public partial class Scribe : Node
1212 {
1313 new Note (
1414 "EnemyBase" ,
15- null ,
15+ "Basic enemy note, deals damage to player." ,
16+ GD . Load < Texture2D > ( "res://scenes/BattleDirector/assets/Character1.png" ) ,
1617 null ,
1718 1 ,
1819 ( director , note , timing ) =>
@@ -22,8 +23,9 @@ public partial class Scribe : Node
2223 ) ,
2324 new Note (
2425 "PlayerBase" ,
25- null ,
26+ "Basic player note, deals damage to enemy" ,
2627 GD . Load < Texture2D > ( "res://Classes/Notes/assets/single_note.png" ) ,
28+ null ,
2729 1 ,
2830 ( director , note , timing ) =>
2931 {
@@ -32,8 +34,9 @@ public partial class Scribe : Node
3234 ) ,
3335 new Note (
3436 "PlayerDouble" ,
37+ "Basic player note, deals damage to enemy" ,
38+ GD . Load < Texture2D > ( "res://Classes/Notes/assets/single_note.png" ) ,
3539 null ,
36- GD . Load < Texture2D > ( "res://Classes/Notes/assets/double_note.png" ) ,
3740 1 ,
3841 ( director , note , timing ) =>
3942 {
@@ -48,11 +51,13 @@ public partial class Scribe : Node
4851 {
4952 new RelicTemplate (
5053 "Breakfast" , //Reference ha ha, Item to give when relic pool is empty.
54+ "Breakfast, currently does nothing :)." , //TODO: Description can include the relics values?
55+ GD . Load < Texture2D > ( "res://scenes/BattleDirector/assets/Character1.png" ) ,
5156 new RelicEffect [ ]
5257 {
5358 new RelicEffect (
5459 BattleEffectTrigger . NotePlaced ,
55- 1 ,
60+ 0 ,
5661 ( director , val ) =>
5762 {
5863 director . Player . Heal ( val ) ;
@@ -62,25 +67,13 @@ public partial class Scribe : Node
6267 ) ,
6368 new RelicTemplate (
6469 "Good Vibes" ,
70+ "Good vibes, heals the player whenever they place a note." , //TODO: Description can include the relics values?
71+ GD . Load < Texture2D > ( "res://scenes/BattleDirector/assets/Character1.png" ) ,
6572 new RelicEffect [ ]
6673 {
6774 new RelicEffect (
6875 BattleEffectTrigger . NotePlaced ,
69- 5 ,
70- ( director , val ) =>
71- {
72- director . Player . Heal ( val ) ;
73- }
74- ) ,
75- }
76- ) ,
77- new RelicTemplate (
78- "Dummy Item" ,
79- new RelicEffect [ ]
80- {
81- new RelicEffect (
82- BattleEffectTrigger . NotePlaced ,
83- 100 ,
76+ 1 ,
8477 ( director , val ) =>
8578 {
8679 director . Player . Heal ( val ) ;
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