@@ -19,7 +19,7 @@ public partial class Scribe : Node
1919 "Basic enemy note, deals damage to player." ,
2020 null ,
2121 null ,
22- 4 ,
22+ 1 ,
2323 ( director , note , timing ) =>
2424 {
2525 int dmg = ( 3 - ( int ) timing ) * note . GetBaseVal ( ) ;
@@ -60,7 +60,7 @@ public partial class Scribe : Node
6060 "Basic player note, heals player." ,
6161 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerHeal.png" ) ,
6262 null ,
63- 4 ,
63+ 1 ,
6464 ( director , note , timing ) =>
6565 {
6666 if ( timing == Timing . Miss )
@@ -79,9 +79,9 @@ public partial class Scribe : Node
7979 {
8080 if ( timing == Timing . Miss )
8181 return ;
82- int dmg = ( int ) timing * note . GetBaseVal ( ) ;
82+ int dmg = ( int ) timing ;
8383 director . Player . Heal ( dmg ) ;
84- director . DealDamage ( note , dmg , director . Player ) ;
84+ director . DealDamage ( note , dmg * note . GetBaseVal ( ) , director . Player ) ;
8585 }
8686 ) ,
8787 new Note (
@@ -172,7 +172,7 @@ public partial class Scribe : Node
172172 {
173173 new RelicEffect (
174174 BattleEffectTrigger . OnPickup ,
175- 10 ,
175+ 15 ,
176176 ( e , self , val ) =>
177177 {
178178 StageProducer . PlayerStats . MaxHealth += val ;
@@ -304,10 +304,10 @@ public partial class Scribe : Node
304304 {
305305 new RelicEffect (
306306 BattleEffectTrigger . OnBattleEnd ,
307- 10 ,
307+ 20 ,
308308 ( e , self , val ) =>
309309 {
310- StageProducer . PlayerStats . CurrentHealth += val ;
310+ e . BD . Player . Heal ( val ) ;
311311 }
312312 ) ,
313313 }
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