1- [gd_scene load_steps =7 format =3 uid ="uid://2iq6mp0o5eri" ]
1+ [gd_scene load_steps =8 format =3 uid ="uid://2iq6mp0o5eri" ]
22
33[ext_resource type ="Script" uid ="uid://dnkjrr1f5up7x" path ="res://Scenes/Puppets/Enemies/CyberFox/P_CyberFox.cs" id ="1_e1x4p" ]
44[ext_resource type ="PackedScene" uid ="uid://cdoguwlxehbpg" path ="res://Scenes/Puppets/StatusContainer.tscn" id ="2_t5538" ]
55[ext_resource type ="Texture2D" uid ="uid://dy61pskhqgjoo" path ="res://Scenes/Puppets/Enemies/CyberFox/Assets/CyberFox.png" id ="3_e1x4p" ]
66[ext_resource type ="PackedScene" uid ="uid://bgomxovxs7sr8" path ="res://Scenes/Puppets/HealthBar.tscn" id ="4_lmj2w" ]
7+ [ext_resource type ="Script" uid ="uid://3yclsl4kckx4" path ="res://Scenes/Puppets/Enemies/CyberFox/Assets/GlitchScript.cs" id ="5_a0uir" ]
78
89[sub_resource type ="Gradient" id ="Gradient_c7cx1" ]
910offsets = PackedFloat32Array (0.0227273 , 1 )
@@ -15,8 +16,9 @@ gradient = SubResource("Gradient_c7cx1")
1516width = 100
1617height = 18
1718
18- [node name ="EnemPuppet" type ="Node2D" node_paths =PackedStringArray ("HealthBar" , "Sprite" , "_statusContainer" )]
19+ [node name ="EnemPuppet" type ="Node2D" node_paths =PackedStringArray ("_effectNode" , " HealthBar" , "Sprite" , "_statusContainer" )]
1920script = ExtResource ("1_e1x4p" )
21+ _effectNode = NodePath ("GlitchNode" )
2022HealthBar = NodePath ("ProgressBar" )
2123Sprite = NodePath ("Sprite" )
2224_statusContainer = NodePath ("StatusContainer" )
@@ -26,7 +28,7 @@ offset_top = -6.0
2628offset_bottom = 30.0
2729
2830[node name ="Sprite" type ="Sprite2D" parent ="." ]
29- position = Vector2 (0 , -12 )
31+ position = Vector2 (10 , -12 )
3032texture = ExtResource ("3_e1x4p" )
3133
3234[node name ="ProgressBar" parent ="." instance =ExtResource ("4_lmj2w" )]
@@ -35,3 +37,12 @@ offset_top = 32.0
3537offset_right = 50.0
3638offset_bottom = 52.0
3739texture_progress = SubResource ("GradientTexture2D_c0jk6" )
40+
41+ [node name ="GlitchNode" type ="Node2D" parent ="." node_paths =PackedStringArray ("Sprite" )]
42+ position = Vector2 (10 , 0 )
43+ script = ExtResource ("5_a0uir" )
44+ Sprite = NodePath ("Sprite2D" )
45+
46+ [node name ="Sprite2D" type ="Sprite2D" parent ="GlitchNode" ]
47+ position = Vector2 (0 , -12 )
48+ texture = ExtResource ("3_e1x4p" )
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