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* Enemy money changes
standardized the money from fights based on enemy tier
* nerfed blood money, other relics and notes look fine
* Adjusted enemy HP
Only strange value to me is Parasifly, since we use one template and the fight can either be a 1v1 or 1v2, but this shouldn't be too big of an issue.
* song speed changes
value of 200 for all songs, notes now take about 2 seconds to go from being visible to being hit
* standardized battle countdown
* Undo countdown standardizing
This was intentionally mis-timed to signify the BPM of a song.
* Price adjustments
* Adjust heal cost translation
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Co-authored-by: LifeHckr <jarodthereal@gmail.com>
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