Commit b1b596b
Simple Enemy Descriptions (#249)
* Initial implementation
The enemy descriptions class should be working but the box is small so it doesn't look good.
Also the icons need to be different than just the note icon. Such as making the loop icon for loop type effects.
* Finished except for temp icons
I don't have it set up for every BattleEffectTrigger, so as we use more triggers we need to edit GetTriggerIcon() in EnemyDescriptions.cs
* Updated temp arts
* Minor Refinements
Removed Description on Note class to build translation key.
Made description for enemy effect an optional parameter.
Adjusted translations for accuracy.
Removed effect description from Strawman to not compete screen space with arrow input guides.
Better set up description box in controls.
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Co-authored-by: LifeHckr <jarodthereal@gmail.com>1 parent 046b9ff commit b1b596b
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File tree
- Globals/Translations
- Scenes
- BattleDirector
- Assets
- Scripts
- Tutorial
- Puppets/Enemies
- BossBlood
- CyberFox
- Effigy
- Holograeme
- Keythulu
- LWS
- Parasifly
- TheGWS
- Turtle
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