@@ -207,21 +207,21 @@ CREDITS_ADDITIONAL_HELP,Additional Help,额外协助
207207CREDITS_OTHER_PLAYTESTERS , All our other playtesters , 以及所有其他测试玩家
208208CREDITS_SPECIAL_THANKS , Special Thanks , 特别鸣谢
209209CREDITS_THANKS_PLAYERS , And to you the player! , 以及屏幕前的你!
210- BOSSBLOOD_EFFECT1 , " Heal {0} and convert a basic note into a Blood note" , " 每循环治疗 {0} 点生命,并将一个普通音符转化为血之音符"
211- CYBERFOX_EFFECT1 , Gains one dodge , 获得一次闪避
212- EFFIGY_EFFECT1 , Only takes 1 damage at a time , 每次只受到1点伤害
213- EFFIGY_EFFECT2 , Sets player's health to 1 if defeated , 被击败时将玩家的生命值设为1
214- HOLOGRAEME_EFFECT1 , Player only plays every other loop , 玩家每隔一轮行动一次
215- HOLOGRAEME_EFFECT2 , Holograeme only has 1 health , Holograeme 只有1点生命值
216- KEYTHULU_EFFECT1 , " Keythulu will kill the player after {0} loops " , " Keythulu 会在 {0} 个循环后杀死玩家 "
217- LWS_EFFECT1 , Converts a basic note into a Lesser Wolf Spirit note , 将一个普通音符转化为小狼灵音符
218- PARASIFLY_EFFECT1 , Parasifly gains block the first time fatal damage is dealt, Parasifly 在首次受到致命伤害时获得格挡
219- STRAWMAN_EFFECT1 , Player cannot take fatal damage , 玩家不会受到致命伤害
220- GWS_EFFECT1 , Adds Greater Wolf Spirit notes after the first loop , 第一轮后添加大狼灵音符
221- TURTLE_EFFECT1 , Gains one block and removes some of player's charge , 获得一层格挡并移除玩家的一些能量
222- GWS_NOTE_DESCRIPTION , " Deals double damage plus the number of loops " , " 造成双倍双倍伤害,并附加当前循环数值 "
223- PARASIFLY_NOTE_DESCRIPTION , Parasifly gains block based on timing , Parasifly 根据时机获得格挡
224- BOSSBLOOD_NOTE_DESCRIPTION , Blood heals based on timing , 血液根据时机恢复生命
225- SPIDER_NOTE_DESCRIPTION , Player gets poisoned based on timing , 玩家根据时机中毒
226- LWS_NOTE_DESCRIPTION , Deals damage plus half the number of loops , 造成伤害并额外附加一半的循环次数
227- MUSHROOM_NOTE_DESCRIPTION , Player gets poisoned based on timing , 玩家根据时机中毒
210+ BOSSBLOOD_EFFECT1 , " Heal and convert a basic note into a Blood note. " , " 每循环治疗 点生命,并将一个普通音符转化为血之音符。 "
211+ CYBERFOX_EFFECT1 , Gains one dodge. , 获得一次闪避。
212+ EFFIGY_EFFECT1 , Only takes 1 damage at a time. , 每次只受到1点伤害。
213+ EFFIGY_EFFECT2 , Sets player's health to 1 if defeated. , 被击败时将玩家的生命值设为1。
214+ HOLOGRAEME_EFFECT1 , Player only plays every other loop. , 玩家每隔一轮行动一次。
215+ HOLOGRAEME_EFFECT2 , " Holograeme only has 1 health, and is immune to relic damage. " , " 全息格莱姆仅有1点生命值,且免疫遗物伤害。 "
216+ KEYTHULU_EFFECT1 , " Every loop mindcrush ticks down by one, when it reaches zero, the player is defeated. " , " 每次循环,心灵碾压计数会减1。当计数归零时,玩家即被击败。 "
217+ LWS_EFFECT1 , Converts an empty note into a Lesser Wolf Snake note. , 将一个基础音符转化为次级狼蛇音符。
218+ PARASIFLY_EFFECT1 , All enemies gains block the first time fatal damage is dealt. , 首次受到致命伤害时,所有敌人获得格挡。
219+ STRAWMAN_EFFECT1 , Player cannot take fatal damage. , 玩家不会受到致命伤害。
220+ GWS_EFFECT1 , Adds Greater Wolf Snake notes after the first loop. , 首次循环后,添加高级狼蛇音符。
221+ TURTLE_EFFECT1 , Gains one block and drains some of player's charge to heal. , 获得一层格挡,并消耗玩家部分充能以进行治疗。
222+ GWS_NOTE_DESCRIPTION , " If timed badly, deals high damage to the player. Damage increases each loop. " , " 若时机不佳,则对玩家造成高额伤害,且伤害随每次循环递增。 "
223+ PARASIFLY_NOTE_DESCRIPTION , Parasifly gains block if timed badly. , 若时机不佳,寄生蝇获得格挡。
224+ BOSSBLOOD_NOTE_DESCRIPTION , Boss Blood heals if timed badly. , 若时机不佳,首领之血会进行治疗。
225+ SPIDER_NOTE_DESCRIPTION , Player gets poisoned if timed badly. , 若时机不佳,玩家会中毒。
226+ LWS_NOTE_DESCRIPTION , " If timed badly, deals damage to the player. Damage increases each loop. " , " 若时机不佳,则对玩家造成伤害,且伤害随每次循环递增。 "
227+ MUSHROOM_NOTE_DESCRIPTION , Player gets poisoned if timed badly. , 若时机不佳,玩家会中毒。
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