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levels.js
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90 lines (85 loc) · 2.78 KB
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var levels = [];
var level = null;
function initLevels(){
$(".level").each(function(levelIndex){
var levelObj = {
index: levelIndex,
title: $(this).attr("id"),
element: $(this),
collisionObjects: [],
dangers: [],
goals: [],
slowers: [],
speeders: []
};
$(this).children(".platform").each(function(platformIndex){
var platform = registerElement($(this));
platform.level = levelIndex;
platform.isVisible = function(){return this.level == level.index && this.element.css("background-color") != $("html").css("background-color");}
levelObj.collisionObjects.push(platform);
});
$(this).children(".danger").each(function(dangerIndex){
var danger = registerElement($(this));
danger.level = levelIndex;
danger.isVisible = function(){return this.level == level.index;}
levelObj.dangers.push(danger);
levelObj.collisionObjects.push(danger);
});
$(this).children(".goal").each(function(goalIndex){
var goal = registerElement($(this));
goal.level = levelIndex;
goal.isVisible = function(){return this.level == level.index;}
levelObj.goals.push(goal);
levelObj.collisionObjects.push(goal);
});
$(".block").each(function(blockIndex){
var block = registerElement($(this));
block.isVisible = function(){return true;}
levelObj.collisionObjects.push(block);
});
$(this).children(".slower").each(function(slowerIndex){
var slower = registerElement($(this));
slower.level = levelIndex;
slower.isVisible = function(){return this.level == level.index;}
levelObj.slowers.push(slower);
levelObj.collisionObjects.push(slower);
});
$(this).children(".speeder").each(function(speederIndex){
var speeder = registerElement($(this));
speeder.level = levelIndex;
speeder.isVisible = function(){return this.level == level.index;}
levelObj.speeders.push(speeder);
levelObj.collisionObjects.push(speeder);
});
levelObj.element.css("display", "none");
levels.push(levelObj);
});
}
function registerElement(element){
var object = {};
var pos = element.position();
object.left = pos.left;
object.right = object.left + element.width();
object.top = pos.top;
object.bottom = object.top + element.height();
object.element = element;
return object;
}
function loadLevel(lvl){
if(level) level.element.css("display", "none");
level = levels[lvl];
level.element.css("display", "block");
$("#level-title").text(level.title || "");
if(!level.title){//End credits level
stopwatch.stop();
//Flicker the stopwatch
var el = $("#stopwatch");
el.css("font-size", "150%");
var flickers = 0;
var flicker = window.setInterval(function(){
if(el.css("visibility") == "hidden") el.css("visibility", "visible"); else el.css("visibility", "hidden");
flickers++;
if(flickers == 10) window.clearInterval(flicker);
}, 200);
}
}