@@ -831,16 +831,14 @@ public ModelLemur() {
831831 public void render (Entity entityIn , float limbSwing , float limbSwingAmount , float ageInTicks , float netHeadYaw , float headPitch , float scale ) {
832832 super .render (entityIn , limbSwing , limbSwingAmount , ageInTicks , netHeadYaw , headPitch , scale );
833833
834- if (this .isChild )
835- {
834+ if (this .isChild ) {
836835 GL11 .glPushMatrix ();
837836 GL11 .glTranslatef (0F , 1.5F -1.5F *0.35F , 0F );
838837 GL11 .glScalef (0.35F , 0.35F , 0.35F );
839838 this .Body .render (scale );
840839 GL11 .glPopMatrix ();
841840 }
842- else
843- {
841+ else {
844842 GL11 .glPushMatrix ();
845843 GL11 .glTranslatef (0F , 1.5F -1.5F *0.5F , 0F );
846844 GL11 .glScalef (0.5F , 0.5F , 0.5F );
@@ -855,8 +853,7 @@ public void setRotateAngle(ModelRenderer ModelRenderer, float x, float y, float
855853 ModelRenderer .rotateAngleZ = z ;
856854 }
857855
858- public void setLivingAnimations (EntityLivingBase entitylivingbaseIn , float limbSwing , float limbSwingAmount , float partialTickTime )
859- {
856+ public void setLivingAnimations (EntityLivingBase entitylivingbaseIn , float limbSwing , float limbSwingAmount , float partialTickTime ) {
860857
861858 /*
862859 this.Left_Wing.setScale(0, 0, 0);
@@ -868,8 +865,8 @@ public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbS
868865
869866 boolean gliding = GliderHelper .getIsGliderDeployed ((EntityPlayer ) lemur .getOwner ());
870867
871- if (lemur .isPartying ())
872- {
868+ if (lemur .isPartying ()) {
869+
873870 this .state = State .PARTY ;
874871 //TODO
875872 this .Body .rotateAngleY = -1.5F ;
@@ -1197,8 +1194,7 @@ else if (lemur.speed > 0.1F && lemur.speed < 0.25F && !lemur.isLemurRiding())
11971194
11981195 EntityAscendedFlyingLemur lemur = (EntityAscendedFlyingLemur )entitylivingbaseIn ;
11991196
1200- if (lemur .isPartying ())
1201- {
1197+ if (lemur .isPartying ()) {
12021198 this .state = State .PARTY ;
12031199 //TODO
12041200 this .Body .rotateAngleY = -1.5F ;
@@ -1536,13 +1532,9 @@ public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageI
15361532 this .ArmRight .rotateAngleX = MathHelper .cos (limbSwing * 0.6662F ) * 1.4F * limbSwingAmount ;
15371533
15381534 }
1539- private float triangleWave (float p_78172_1_ , float p_78172_2_ )
1540- {
1541- return (Math .abs (p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F ) - p_78172_2_ * 0.25F ) / (p_78172_2_ * 0.25F );
1542- }
1535+
15431536 @ SideOnly (Side .CLIENT )
1544- static enum State
1545- {
1537+ static enum State {
15461538 FLYING ,
15471539 SPRINTING ,
15481540 SITTING ,
0 commit comments