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This repository was archived by the owner on Apr 19, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: TextureGIF.cs
+23-2Lines changed: 23 additions & 2 deletions
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@@ -73,9 +73,9 @@ internal TextureGIF(Texture2D[] frames, int ticksPerFrame)
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Frames=frames;
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}
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// ReSharper disable once InvalidXmlDocComment
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/// <summary>
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/// Restarts (or officially starts, if not started previously) the GIF. Render the GIF with <see cref="Draw"/>.
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/// Restarts (or officially starts, if not started previously) the GIF. Render the GIF with <seealso cref="Draw(SpriteBatch, Vector2, Color)"/> or one of its overloads.
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/// </summary>
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publicvoidPlay()
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{
@@ -128,28 +128,49 @@ public void SwitchPauseState() =>
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// TODO: Find out if there's anything that needs to be done when pausing and unpausing.
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