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# ProjectStarlight.Interchange
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ProjectStarlight.Interchange (hereby referred to as "Interchange") is a simple library for loading and rendering GIFs inside of XNA (and, by extension, FNA and MonoGame, as they doesn't change anything important).
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ProjectStarlight.Interchange (hereby referred to as "Interchange") is a simple library for loading and rendering GIFs inside of XNA and FNA.
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Interchange adds a `TextureGIF` class, which is, frankly, a little misleading, as it acts as a container for an array of `Texture2D`s and proper frame management, nothing exclusive to GIFs.
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The `GIFBuilder` class provides methods for creating a `TextureGIF` with an array of `Texture2D`s, a string that points to the path of a GIF, or a FileStream of an opened GIF file.
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The `GIFBuilder` class provides methods for creating a `TextureGIF` with an array of `Texture2D`s, a string that points to the path of a GIF, or a `FileStream` of an opened GIF file (while the `Texture2D` array overload works with any `Texture2D`s, `FileStream` and path overloads REQUIRE the file to be a GIF).
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You can load any file with frames and extract an array of `Texture2D`s to use to create an instance of a `TextureGIF`, even if it isn't a GIF!
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