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better UI
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pufferlib/ocean/boss_fight/README.md

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@@ -21,7 +21,7 @@ The boss cycles through:
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`IDLE (BOSS_IDLE_TICKS) -> WINDUP (BOSS_WINDUP_TICKS) -> ACTIVE (BOSS_ACTIVE_TICKS) -> RECOVERY (BOSS_RECOVERY_TICKS) -> ...`
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During **ACTIVE**, the boss deals damage if the player overlaps the AOE circle.
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During **ACTIVE**, the boss deals `BOSS_ATTACK_DMG` damage **every tick** the player overlaps the AOE circle (unless i-framed). Staying in the AOE for the full 5 ticks = 75 damage.
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### Player mechanics
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