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Merge pull request #37 from RLBot/search
Add wiki search & update remote rlbot page
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docs/v4/botmaking/ball-path-prediction.md

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When writing a bot, it's very useful to know where the ball will be a few seconds in the future. This is very challenging because the ball responds to gravity, drag, friction, spin, and bounces off of curvy walls. Fortunately, chip has your back. He did a meticulous study of the ball physics and built an extremely accurate model: https://samuelpmish.github.io/notes/RocketLeague/ball_bouncing/
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Note: this is just an _estimate_ of what the ball will be doing in the future, **it is not exact**! It is recommended that you routinely update your predictions to have the most accurate estimates.

docs/v4/botmaking/bot-customization.md

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# Bot customization
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## GUI Customization

docs/v4/botmaking/config-file-documenation.md

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# Bot Config File
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## Sections

docs/v4/botmaking/dropshot.md

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As of August 19. 2018 the RLBot framework officially supports Dropshot with access to locations and states of floor tiles. This page contains information and useful values related to the Dropshot game mode.
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To make RLBot start a Dropshot game you have to set the following values in `rlbot.cfg`:

docs/v4/botmaking/hoops.md

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The RLBot framework support the Hoops game mode. This page contains useful values specifically about Hoops.
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To make RLBot start a Hoops game you have to set the following values in `rlbot.cfg`:

docs/v4/botmaking/input-and-output-data.md

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All supported languages have access to the same data, though syntax and conventions will vary. It is controlled by this specification: [rlbot.fbs](https://github.com/RLBot/RLBot/blob/master/src/main/flatbuffers/rlbot.fbs)
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Language-specific guides:

docs/v4/botmaking/jumping-physics.md

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# The Physics Of Jumping
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There are several forces that can be acting on a Rocket League car at any moment and understanding their influence is an important step towards giving your bot accurate and dependable utilities. This section will be focused on the mechanics of jumping and how these forces interact to allow you to accurately simulate a jump and provide useful information such as how high your bot can reach and at what time they'll get there. So let's get started by first declaring these "_forces_" I've been referring to thus far.

docs/v4/botmaking/machine-learning-faq.md

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Q: I'm new to ML, where should I start?
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A: There are a lot of helpful resources pinned to the #ml-discussion channel of the [RLBot discord](https://discord.gg/S2Y2Kdr). You should also join the [RLGym discord](https://discord.gg/t7xcJnvgfa), which is more specifically for ML.

docs/v4/botmaking/manipulating-game-state.md

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## Overview
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We have a feature that lets you set exact positions, velocities, etc. for the ball and cars. You may be familiar with [BakkesMod](http://bakkesmod.com/), this is very similar. It won't be enabled during tournaments, but it's very useful when building and debugging your bot.

docs/v4/botmaking/matchcomms.md

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## Matchcomms allows communication between participants in a match.
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Use cases:

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